Skip to content

JoeyAndres/LineSimplification

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

LineSimplification

Line simplification algorithm utilizing Douglas-Peucker algorithm.

For more info, visit the wikipedia entry.

This module contains implementation for both 2D and 3D via DouglasPeucker2D and DouglasPeucker3D respectively.

Requirements:

A compiler with c++11 support. This is a template based module, thus you can't really compile it.

That's it!

How to use:

To be able to do anything, first clone this repository. Copy the DouglasPeucker.h from include/ directory to your own, and your done. The src is just a code snippet for helping me debug, so don't bother with that.

Basic Example:

2D example:

#include <list>
#include "DouglasPeucker.h"

std::list<p2d> line;  // Contains coordinate.
DouglasPuecker2D<p2d, p2dAccessor> dp2d(line);
dp2d.simplify(0.1F);
std::list<p2d> result = dp2d.getLine();

3D example:

#include <list>
#include "DouglasPeucker.h"

std::list<p3d> line;  // Contains coordinate.
DouglasPuecker3D<p3d, p3dAccessor> dp3d(line);
dp3d.simplify(0.1F);
std::list<p3d> result = dp3d.getLine();

Note that p2d and p3d are just tuple<double, double> and tuple<double, double, double> respectively.

Using Custom Datatype:

If you have your own 2D class/struct, with getX and getY method is defined then:

#include <list>
#include "DouglasPeucker.h"

struct Point2D{
       double x, y;

       double getX() const { return x; }
       double getY() const { return y; }
};

std::list<Point2D> line;  // Contains coordinate.
DouglasPuecker2D<Point2D> dp2d(line);
dp2d.simplify(0.1F);
std::list<Point2D> result = dp2d.getLine();

If getX and getY method is not defined in your 2D class/struct, create an accessor class:

#include <list>
#include "DouglasPeucker.h"

struct Point2D{
       double x, y;
};

// Required if methods not defined.
struct Point2DAccessor{
       static double getX(const Point2D& p) { return p.x; }
       static double getY(const Point2D& p) { return p.y; }
};

std::list<Point2D> line;  // Contains coordinate.
DouglasPuecker2D<Point2D, Point2DAccessor> dp2d(line);
dp2d.simplify(0.1F);
std::list<Point2D> result = dp2d.getLine();

Same applies for custom 3D data types.

More Info

If you are stuck and need help, feel free to contact me at [email protected]. I'm always glad to help.

About

Line simplification algorithm utilizing Douglas-Peucker algorithm

Resources

License

Stars

Watchers

Forks

Packages

No packages published