Releases: JosepLleal/Platformer_Game
Assignment 3
Controls:
A - Move player left.
D - Move player right.
W - Move player up (only with God Mode).
S - Move player down (only with God Mode).
SPACE - Jump.
L - Invert Gravity.
Debug Keys:
F1 - Start from the very first level.
F2 - Start from the beginning of the current level.
F3 - Start from the second level.
F4 - Back to main menu.
F5 - Save the current state.
F6 - Load the previous state (even across levels).
F7 - Go to tutorial level.
F8 - Debug UI rects.
F9 - To view colliders and pathfinding.
F10 - God Mode (allows to fly around).
F11 - Enable/Disable FPS cap to 30.
Assignment 2
Controls:
A - Move player left.
D - Move player right.
W - Move player up (only with God Mode).
S - Move player down (only with God Mode).
SPACE - Jump.
F - Invert Gravity.
Debug Keys:
F1 - Start from the very first level.
F2 - Start from the beginning of the current level.
F3 - Start from the second level.
F5 - Save the current state.
F6 - Load the previous state (even across levels).
F9 - To view colliders and pathfinding.
F10 - God Mode (allows to fly around).
F11 - Enable/Disable FPS cap to 30.
Assignment-1
Upside Down
In this repository there is a platformer video game made by two second year students of the Videogame Design and Development degree.
The game has been made using C++ (using SDL and pugi libraires) and the maps have been created using Tiled.
Controls:
A - Move player left.
D - Move player right.
SPACE - Jump.
F - Invert Gravity.
Debug Keys:
F1 - Start from the very first level.
F2 - Start from the beginning of the current level.
F3 - Start from the second level.
F5 - Save the current state.
F6 - Load the previous state.
F9 - View colliders.
F10 - God Mode.