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Slim down GeometryBasics and remove all type complexity #173
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This is some good cleanup! This is on top of #169 right? Over at JuliaGeo/GeoInterface.jl#33, we're now (finally) finishing a new Traits based interface. This gets rid of all the required subtyping on GeoInterface.Geometries and I would like to update the GeoInterface implementation in GeometryBasics here as well. In that context, I see you removed |
Yes, I think we can bring it back, if we document a bit better what its supposed to be used for! struct LineString{N, T}
line::Vector{Point{N, T}}
end
struct MultiLineString{N, T}
lines::Vector{LineString{N, T}}
end |
@SimonDanisch Is it ok to revive https://github.com/JuliaGeometry/GeometryBasics.jl/compare/master...visr:rfc?expand=1 on the current master of GeometryBasics? Or would you like me to open a PR, based on the changes in this PR? Also depends on your expected timeline of this PR? |
No, that sounds great :) Looks like it has 0 dependencies, so that makes things a lot easier ;) |
Ok 👍🏻 , I've made a first attempt over at #175. |
* update MetaMesh * add MultiFace type * update Mesh & MultiFace types * update Mesh & MetaMesh utils * add MultiFace remapping code * prototype MultiFace Rect -> Mesh pipeline * generalize MultiFace getindex to Integer * remove add_meta, pop_meta * update merge for MultiFace and views * add AbstractVertexFace and AbstractMultiFace * split up mesh() for better usability * minor fixes * add views to Mesh constructors * add `mesh()` method for converting facetype of mesh * switch back to "normals" * fix missing normals rename * add back point/normal/uv-type kwargs * consider face views in face decompose * add mesh(mesh; attribs...) & improve dispatch safety * fix normals(), cleanup tests * add mesh constructor tests + fixes * deprecate normals for normal as vertex attribute name * make NormalFace and NormalUVFace types again * cleanup tests & normals vs normal * let ci run * remove views aware face decomposition * fix rect index order * fix MultiFace remapping with OffsetIntegers * add moreMultiFace utils * restore decompose(FaceType, faces, views) * allow MultiFace -> LineFace conversion * define Rect3 faces counterclockwise * add more convenience types * filter nothing attributes * drop Base.Pairs for 1.6 compat * Add depwarn in hasproperty too * improve MultiFace show * update Pyramid * update Cylinder * add MultiFace decompose * fix Cylinder tests * make OffsetInteger printing copyable * update tests for Rect3 and normal gen * fix remaining tests * fix incorrect vertex index counter * simplify merge of mixed Face types * test merge(meshes) * prototype swapping from MultiFace to FaceViews * treat views in vertex index remapping + some fixes * fix face type change * clean up AbstractVertexFace * extend FaceView interface * update Cylinder, Pyramids * declutter NgonFace prints * update tests * cleanup some test_broken * switch to Dict * fix tests * remove shorthands * export vertex_attributes and FaceView * add center point to Circle to avoid shallow triangles * make untesselated rect vertices counter-clockwise * fix tests * fix Cylinder face windig direction * add `face_normals()` helepr function * cleanup face_normals and normals a bit more * update tests for Cylinder * rename connectivity -> faces * update docs (meshes, primitives, decompose, Point, Vec, Mat) * add/update docstrings * add quick test for face_normals() * fix TetrahedronFace conversions * restore volume functions * fix tests * add some Polygon tests * test Pyramids * test TetrahedronFace decomposition * test and improve Mesh validation * test Mesh inteface functions * test decompose with views * test and fix matrix det, inv, transpose, mat*vec * fix tests * cleanup normal gen and export face_normals * add util for splitting meshes by views * fix missing dot in range .+ idx * improve performance of merge * fix tests * improve GeoInterface conversion performance * switch back to NamedTuple for performance * cleanup merge(meshes) * test clear_faceviews with mesh.views * fix missing import in docs examples * add convert for arrays of meshes * add function for removing duplicate faces * update normal gen tests + fixes - fix normal gen for varying face types - fix normalization of face_normals * remove time piracy * bring back shorthand types * restrict type in meshes to error earlier * update precompiles * autoconvert point dim in merge(meshes) instead of restricitng type * add compat entry * ignore unused PrecompileTools in 1.6, 1.7 * bring back old precompiles * add convert target to orthogonal_vector * revert triangulation changes of Circle * revert to using StaticArrays * avoid some invalidations (and fix get) * fix stale instances due to AbstractVector Apparently T[] is an AbstractVector here? * use string interpolation in error to avoid invalidation from string * * fix test * export clear_faceviews & update FaceView docstring * update type docstring * add notes about views * update Mesh docs * add FaceView ref to Mesh docstring * add brief section about extending decompose * derive Point eltype when dimension is given * reuse docstring * fix docs? * fix docs??
…metryBasics.jl into sd/simple-mesh
…metryBasics.jl into sd/simple-mesh
…metryBasics.jl into sd/simple-mesh
…metryBasics.jl into sd/simple-mesh
I'm going to merge this, to clean up pending pull requests etc. |
For a summary of changes in the 0.5 release, see #226 (comment) or the release tag
So... I tried for a very long time to create a Geometry package that serves all use cases and can be used as a foundation for all other Geometry packages without any performance problems for any domain. This never really worked out for a bunch of reasons.
While GeometryBasics was never used that way, all the ideal requirements I aimed for have turned GeometryBasics into a very overengineered package, with long compile times and complex types.
I never really had a lot of time to actually maintain and grow it though, so on top of being overly complex it has been poorly documented. I also tried to integrate lots of types like LineStrings, which I don't know very well and when to use them :D
So, this PR is slimming down GeometryBasics to the very basics that I need in Makie, which should help a lot with compile times and maintainability.
It changes:
StructArray{ReinterpretArray{SubArray{Int64, 1, Vector{Int64}, Tuple{UnitRange{Int64}}, true}}}
(this is even shortened :D )Fixes:
Multi{Polygon,Linestring,...} <: AbstractVector
and not<: AbstractGeometry
#95Will not be in the scope of this package anymore: