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Slimefun Essentials v0.3.3-beta Features & Fixes!

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@JustAHuman-xD JustAHuman-xD released this 27 Jun 23:20
· 5 commits to 1.20.4 since this release

This update has lots more backend work as well as some new features, improvements, and fixes!
I've also been working on some major features (custom slimefun guide, infinity expansion and other addon support) but I haven't finished them and felt it had been way to long since an update to delay it any further.
The next few updates will be ports to 1.20.5-6 and then 1.21, keep your eyes peeled!

What this update brings feature wise:

  • Nearly 100% coverage of core Slimefun recipes
    • previously the mod covered lots but not all, this update aims to cover everything
  • Entity ingredient support for emi
    • Any recipes involving entities are now supported in emi
    • Jei and Rei support coming soon
  • Chance based outputs/inputs support for emi
    • Any inputs/outputs in recipes that have only a chance of being consumed/used now display that!
    • Again, Jei and Rei support coming soon, emi has apis for this in place already while for Jei and Rei I will have to implement my own way of showing that there is a chance output
  • Updated config screen
    • I've split up the config screen into multiple sections to help with organization and understanding the config at a glance
  • (Speaking of configs) More config options/features!
    • Slimefun Item Ids
      • Now when advanced tooltips are enabled the old minecraft id minecraft:gunpowder will be automatically replaced with a relevant slimefun id minecraft:pure_ore_cluster, this supports every slimefun item in the game as long as it has the slimefun item id nbt (like all slimefun items should)
    • Hide Background Tooltips
      • The slimefun guide uses specific glass panes as background slots/decorator slots, with this option enabled it will prevent the game from highlighting and showing the tooltip for those slots. This is especially useful when using a resourcepack that makes it look like an actul gui.
    • Require Server Connection
      • If true SFE will only function when on a multiplayer server, so in singleplayer slimefun items won't show up in emi, rei, etc
    • Enable Server Whitelist
      • A step up from Require Server Connection, this makes SFE only function on whitelisted servers, you can whitelist a server manually in the config editor/config or with the new button in the edit server screen.
    • Enable Auto Item Management
      • This allows the server to send you the id's of items that are disabled in the server to hide them from the client, this will require SSFE to function however the update that adds that feature to SSFE is not out yet so for now this doesn't technically do anything
  • CustomModelData support for Emi, Rei, and Jei
    • Now if you are using a resourcepack that adds custom models for slimefun items SFE will attempt to automatically detect and add that custom model data to the items used anywhere.
    • This only works if the file naming in your resourcepack matches the item ids for slimefun, i.e. if you have a custom model file named advanced_circuit_board.json it would detect it, but if it was called advanced_board.json it would not.

Everything else this update does:

  • Tons of work on the backend to support chance based ingredients, entities, etc.
  • Lots of code cleanup & improvements to performance and just readability
  • Numerous bugs with jei, rei, and emi fixed (primarily small rendering things)
  • Lots not listed here

Downloads:
Modrinth | Curseforge