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Update README.md
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gotmachine authored May 6, 2023
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Expand Up @@ -110,7 +110,7 @@ User options are available from the "ESC" in-game settings menu :<br/><img src="
- [**ConfigNodePerf**](https://github.com/KSPModdingLibs/KSPCommunityFixes/pull/88) [see also](https://github.com/KSPModdingLibs/KSPCommunityFixes/pull/90) [KSP 1.8.0 - KSP 1.12.5]<br/>Speeds up many ConfigNode methods, especially reading and writing ConfigNodes.
- [**RestoreMaxPhysicsDT**](https://github.com/KSPModdingLibs/KSPCommunityFixes/pull/95) [KSP 1.8.0 - 1.12.5]<br/>When using physics warp, Unity will set the max physics dt to be at least as high as the scaled physics dt. But KSP will never restore it back to the normal value from the settings. This can degrade performance as it allows more FixedUpdates to run per frame.
- [**ContractProgressEnumCache**](https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/100) [KSP 1.8.0 - 1.12.5]<br/>Prevent performance drops when there are in-progress comet sample or rover construction contracts
- [**DragCubeGeneration**](https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/137) [KSP 1.12.0 - 1.12.5]<br/> Faster and more reliable implementation of drag cube generation. Improves overall loading times (both game load and scene/vessel/ship load times), prevent occasional lag spikes (in the editor mostly) and fix some issues causing incorrect drag cubes to be generated (notable examples are the stock inflatable heat shield, the 1.25m and 2.5m nose cones and the Mainsail shroud). Note that by design, this patch results in a small deviation from the stock behavior for buyoancy, aerodynamics and thermodynamics, as the generated drag cubes will be slightly different.
- [**DragCubeGeneration**](https://github.com/KSPModdingLibs/KSPCommunityFixes/pull/139) [KSP 1.12.0 - 1.12.5]<br/> Faster and more reliable implementation of drag cube generation. Improves overall loading times (both game load and scene/vessel/ship load times), prevent occasional lag spikes (in the editor mostly) and fix some issues causing incorrect drag cubes to be generated (notable examples are the stock inflatable heat shield, the 1.25m and 2.5m nose cones and the Mainsail shroud). Note that by design, this patch results in a small deviation from the stock behavior for buyoancy, aerodynamics and thermodynamics, as the generated drag cubes will be slightly different.
- **LocalizerPerf** [KSP 1.8.0 - 1.12.5]<br/>Faster and minimal-allocation replacements for the `Localizer.Format()` methods, can provide significant speedup for GUI-heavy mods using localized strings.
- [**DisableHiddenPortraits**](https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/84) [KSP 1.8.0 - 1.12.5]<br/>Prevent non-visible crew portraits from being rendered after a switch back from the map view (and other cases), causing a significant perf hit when there are many kerbals in the vessel.

Expand Down Expand Up @@ -176,7 +176,7 @@ If doing so in the `Debug` configuration and if your KSP install is modified to
- New KSP bugfix : [**ReRootPreserveSurfaceAttach**](https://github.com/KSPModdingLibs/KSPCommunityFixes/pull/142) [KSP 1.8.0 - 1.12.5], disable the stock behavior of altering surface attachment nodes on re-rooting, a questionable QoL feature that doesn't work correctly, leading to permanently borked attachement nodes.
- New API/modding patch : **BetterDDSSupport** [KSP 1.12.3 - 1.12.5] (actually part of the **FastLoader** patch), implement support of loading additional DDS formats.
- New performance patch : [**DisableHiddenPortraits**](https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/84) [KSP 1.8.0 - 1.12.5], prevent non-visible crew portraits from being rendered after a switch back from the map view (and other cases), causing a significant perf hit when there are many kerbals in the vessel.
- New performance/bugfix patch : [**DragCubeGeneration**](https://github.com/KSPModdingLibs/KSPCommunityFixes/issues/137) [KSP 1.12.0 - 1.12.5], faster and more reliable implementation of drag cube generation. Improves overall loading times (both game load and scene/vessel/ship load times), prevent occasional lag spikes (in the editor mostly) and fix some issues causing incorrect drag cubes to be generated (notable examples are the stock inflatable heat shield, the 1.25m and 2.5m nose cones and the Mainsail shroud). Note that by design, this patch results in a small deviation from the stock behavior for buyoancy, aerodynamics and thermodynamics, as the generated drag cubes will be slightly different.
- New performance/bugfix patch : [**DragCubeGeneration**](https://github.com/KSPModdingLibs/KSPCommunityFixes/pull/139) [KSP 1.12.0 - 1.12.5], faster and more reliable implementation of drag cube generation. Improves overall loading times (both game load and scene/vessel/ship load times), prevent occasional lag spikes (in the editor mostly) and fix some issues causing incorrect drag cubes to be generated (notable examples are the stock inflatable heat shield, the 1.25m and 2.5m nose cones and the Mainsail shroud). Note that by design, this patch results in a small deviation from the stock behavior for buyoancy, aerodynamics and thermodynamics, as the generated drag cubes will be slightly different.
- **DisableManeuverTool** : added MM-patcheable flags to set the default enabled state of the maneuver tool or to forcefully disable it, see `Settings.cfg`.

##### 1.27.0
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