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Wii DSE support (SWDB, SMDB formats) and DSP-ADPCM decoding #125

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@PlatinumLucario PlatinumLucario commented Dec 17, 2023

Finally in a working state! Support for the Wii version of DSE engine is now able to playback songs in the SWDB/SMDB format. While playback is not perfect, the samples sound clear, are decoded correctly, looped correctly and given the correct BaseTimer. Which means the pitch and looping is accurate as it would be on Wii!

Along with this PR comes the addition of DSP-ADPCM decoding as well, which means that any DSP-ADPCM encoded samples can be decoded, which will become very useful for other Nintendo console formats, such as those made in NintendoWare Soundmaker.

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Should be near accurate now, however I also need to do some research into me.swd, since it has some rather 'odd' ProgramInfo entries, in which the voice value doesn't match the ProgramInfos entries. Quite possibly meant to be assigned as a local SWD, but operating in a different way.

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