This is the final release of my NVIDIA PhysX demo, submitted in part of my physics simulation module at university. A build has been attached to this build that will hopefully work even if you dont have PhysX installed. If not, make sure you have PhysX 3.4 installed. I hope you enjoy the domino show. Rendering is a simple OpenGL implementation that takes goemetry information from PhysX and displays them.
Controlls are displayed on screen however, I will outline some here:
- WASD - movement with Q and Z for up and down.
- R - Shoot ball
- F7 - change render mode
- IJKLUM - add force to selected actor