My mod for Factorio, where i am learning how to create mods
Factorio forum topic: http://www.factorioforums.com/forum/viewtopic.php?f=14&t=7260
Version: 0.1.2 - Advanced Fluid Handling
Compatible with: 0.11.8 (mod is under development on newest experimental builds, started on 0.11.4)
Features:
- New pipes that doesnt change shape according to adjacent piping
- New I-type pipe that have fixed input and output
- Added posibility to "fast-replace" storage tanks without loosing content
- New Output Storage Tank, that let you pump out liquid and remove him
- New Smart Storage Tank, that measuring Amount Tempereture and Percent of fill of him self and directly connected tanks and let u use it for logic circuit
- Added Smart Pump, that pumping only when conditions and filter (if any) are fulfilled
- Added Open Pipe, liquid disposal that generate 2 pollution per liter when liquid isnt water
- Added Open Pito into Water, liquid disposal that generate 1 pollution per liter when liquid isnt water
- Added Electric Boiler that will not allow perpetum mobile or slow down liquid
- Added Liquid Splitter. For open GUI and change values hold mouse over Liquid Splitter for 1.5 sec
- In 0.0.8 mod was optimalized and should not cause any major fps drops
- Added generating fixed pipes (I,L,T), from other mod pipe prototypes
- Balanced recipes with requirement of Advanced Fluid Handling technology
- Added Trash Bin for player when open his gui (E)
- Added Drone that allow player explore surroundings
New entities:
- L pipe
- T pipe
- I pipe
- I/O pipe
- Output Storage Tank
- Smart Storage Tank
- Smart Pump
- Open pipe
- Open pipe into water
- Electric Boiler
- Liquid Splitter