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Recipe Guidelines
This document outlines the principles for creating and modifying recipes in Enigmatica 2 Expert Extended (E2EE).
- Recipe: Any method of obtaining resources in-game, including crafting, mining, smelting, researching, or dimension travel
- Ingredient: Any in-game resource such as items, blocks, experience points, Thaumcraft research, or environmental conditions
- Complexity: A measure similar to UU-value or EMC, representing the approximate time investment required to create an item for the first time
The following guidelines are recommended practices rather than strict rules.
These principles apply to all 3x3 crafting implementations, including:
- Standard Crafting Table
- Engineering Table
- Carpenter
Recommendation: Limit unique ingredient types to approximately 3 per recipe.
Rationale: Excessive ingredient variety increases crafting complexity and inventory management overhead. Consider creating intermediate components for more complex items.
Recommendation: Use items with static NBT data only.
Rationale: Items with variable NBT tags (e.g., charge levels) can cause issues with AE2 pattern creation and automation.
Recommendation: Use ingredients from similar progression stages.
Rationale: Mixing items from vastly different progression stages can create progression inconsistencies and balance issues.