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Releases: LAGameStudio/InputCandy

Happy International Panic Day

18 Jun 18:42
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Fixes, fixes, fixes in v0.9.968

Happy National Kitten Day

11 Jul 04:10
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  • Minor change to o_Player in test game showing the moving state
  • Added fix to fire_limits as per Issue #2 in MatchSignal
  • Minor fixes brought in from recent use, fixed: GetPlayers, and some other functions in this area
  • Cleanup
  • Notes on XBOX Controller

Happy National Puzzle Day

29 Jan 20:49
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  • Fixed an issue with ICUI_Draw_gamepad_test where if you pulled out a controller it could cause a crash.

Happy June Bug Day

07 Jun 05:33
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This version fixes crash bugs when settings files don't exist during first time running InputCandy.

Lone Typist

07 May 05:02
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DEPRECATED This version fixes an oversight in Victorian Alcatraz (previous release version) which caused crash issues.

Happy National Paranormal Day - 0.9.9

03 May 21:46
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DEPRECATED As we approach 1.0.0 we've checked all the boxes:

  • manages devices
  • configurable with mouse or controller
  • styleable interface
  • lots of wiki documentation
  • easy to configure
  • test gamepad input
  • calibrate gamepad sticks
  • create sticks by pairing axis
  • capture input to select
  • support DirectInput and XInput side-by-side
  • SDLDB

We need testing! If you find any issues with this release please, please, please report them.

Happy National Sticky Buns Day!

22 Feb 01:05
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Pre-release

This version fixes key issues in the previous release.

  • adds a missing keyboard key for Numpad Plus
  • implements a sane and simpler version of setup reloading that actually works (it now 'remembers' your last setups and gamepad switching)
  • implements a UI for Gamepad Testing (and keyboard/mouse testing)
  • minor cosmetic fixes to various settings panels in ICUI
  • fixes cosmetic and associative problems in ICUI's action drawing function
  • changes the way InputCandy handles keyboard/mouse and player association (simpler and easier to change!)

The next version (0.9.5) will implement the final UI element of ICUI: input capture, an alternative way to set input configuration for the player that opens up the ability for players to create virtual thumbsticks and remap functionality between disparate input axis.

Washington's Birthday Pre-Release

15 Feb 22:51
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Pre-release

A fully tested version with load/save settings, settings customization and correctly renders buttons, keys and other movements using new features of the ICUI. Some changes were also made to the way keyboard is bound to a player. Remaining items for the 1.0.0 release are now in the updated README.

Happy Engineer's Day, Panama!

27 Jan 03:01
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Pre-release

This pre-release implements Actions, Players, Gamepad, Signals, Keystrokes and Mouse States. It loads SDLDB. It automates and manages Device detection and provides some of, but not all of, the UI components promised in the 1.0 release.

Prerelease Anarchist's Angel

18 Jan 02:10
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Pre-release

This version is a pre-release that doesn't have all of the features, but does handle game controllers well. Features not included are "Game Actions", "Getting SDLDB from the Web", "Player Setup", "Player Selection"