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Add class for Linearly Transformed Cosines evaluation
and refactor NelderMead3D
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package org.lwjgl.demo.util; | ||
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import org.joml.Vector3f; | ||
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import static java.lang.Math.*; | ||
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/** | ||
* Linearly Transformed Cosines evaluation. | ||
* <p> | ||
* This code was adapted from: <a href= | ||
* "https://github.com/selfshadow/ltc_code/blob/master/fit/LTC.h">https://github.com/selfshadow/ltc_code/blob/master/fit/LTC.h</a> | ||
* | ||
* @author Kai Burjack | ||
*/ | ||
public class LTC { | ||
private static final float TWO_PI = (float) (2.0 * Math.PI); | ||
private static final float ONE_OVER_PI = (float) (1.0 / Math.PI); | ||
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public float magnitude = 1; | ||
public float fresnel = 1; | ||
public float m11 = 1, m22 = 1, m13; | ||
public float Xx = 1, Xz, Zx, Zz = 1; | ||
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private float absInvDet; | ||
private float nm00, nm02, nm20, nm22; | ||
private float im00, im02, im11, im20, im22; | ||
{ | ||
update(); | ||
} | ||
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public void update() { | ||
nm00 = Xx * m11; | ||
nm02 = Xz * m11; | ||
nm20 = Xx * m13 + Zx; | ||
nm22 = Xz * m13 + Zz; | ||
float s = 1.0f / (nm00 * (m22 * nm22) + nm20 * (-m22 * nm02)); | ||
im00 = (m22 * nm22) * s; | ||
im02 = -(m22 * nm02) * s; | ||
im11 = (nm00 * nm22 - nm20 * nm02) * s; | ||
im20 = -(nm20 * m22) * s; | ||
im22 = (nm00 * m22) * s; | ||
absInvDet = abs(s); | ||
} | ||
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public float eval(float x, float y, float z) { | ||
float rx = im00 * x + im20 * z; | ||
float ry = im11 * y; | ||
float rz = im02 * x + im22 * z; | ||
float invlen = 1.0f / (float) sqrt(rx * rx + ry * ry + rz * rz); | ||
rx *= invlen; | ||
ry *= invlen; | ||
rz *= invlen; | ||
float kx = nm00 * rx + nm20 * rz; | ||
float ky = m22 * ry; | ||
float kz = nm02 * rx + nm22 * rz; | ||
float len = (float) sqrt(kx * kx + ky * ky + kz * kz); | ||
return ONE_OVER_PI * magnitude * max(0.0f, rz) * (len * len * len) * absInvDet; | ||
} | ||
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public Vector3f sampleUniform(float cosTheta, float phi01, Vector3f dest) { | ||
return sample(cosTheta, phi01, dest); | ||
} | ||
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public Vector3f sampleCosineWeighted(float cosTheta, float phi01, Vector3f dest) { | ||
return sample((float) sqrt(cosTheta), phi01, dest); | ||
} | ||
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private Vector3f sample(float c, float phi, Vector3f dest) { | ||
float s = (float) sqrt(1.0 - c * c); | ||
float p = TWO_PI * phi; | ||
float sinp = (float) sin(p); | ||
float cosp = (float) cos(p); | ||
float x = s * cosp, y = s * sinp, z = c; | ||
float kx = nm00 * x + nm20 * z; | ||
float ky = m22 * y; | ||
float kz = nm02 * x + nm22 * z; | ||
float invlen = 1.0f / (float) sqrt(kx * kx + ky * ky + kz * kz); | ||
dest.x = kx * invlen; | ||
dest.y = ky * invlen; | ||
dest.z = kz * invlen; | ||
return dest; | ||
} | ||
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} |
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