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Modern OOP C++14 audio library built on OpenAL for Windows, macOS, Linux and web (emscripten).

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OpenALpp

codecov Tests License: MIT

OpenALpp is a modern OOP C++20 audio library built on OpenAL Soft for Windows, macOS, Linux and web (emscripten). It supports loading of wav, mp3, FLAC and ogg files via libnyquist.

How to build

  1. git clone https://github.com/Laguna1989/OpenALpp.git && cd OpenALpp
  2. mkdir build && cd build
  3. cmake ..
  4. cmake --build . --target OpenALpp_Lib

How to measure Code Coverage with OpenCppCoverage

OpenCppCoverage.exe
    --sources <absolute path>\OpenALpp\impl\
    --excluded_sources <absolute path>\OpenALpp\test\
    --excluded_sources <absolute path>\OpenALpp\ext*
    --excluded_sources <absolute path>\OpenALpp\cmake-build-debug*
    .\path\to\unit_tests\OpenALpp_UnitTests.exe

Code Example

#include "oalpp/sound_context.hpp"
#include "oalpp/sound_data.hpp"
#include "oalpp/sound.hpp"

using namespace oalpp;

SoundContext ctx;
SoundData buffer { "audio.mp3" };
Sound snd { buffer };
snd.play();

while (snd.isPlaying()) {
    snd.update();
}

Common Pitfalls

  • Sound has a dependency on SoundContext. You need to keep the SoundContext alive as long as you want to use sounds.
    • Note that this does not apply to SoundData, which can be created independently of SoundContext.
  • Sound has a dependency to the SoundData that is passed in the constructor. You need to keep the SoundData alive as long as any Sound might access it.
    • You can bundle SoundData and Sound together in your implementation.
    • Alternatively you can write your own SoundDataManager to avoid creating multiple SoundDatas for the same file.
  • Your sound will stop after some seconds, even if the audio file contains a longer sound. Sounds do not update themselves. You need to call update() regularly.

How to include OpenALpp in your project

CMakeLists.txt

FetchContent_Declare(
        openalpp
        GIT_REPOSITORY https://github.com/Laguna1989/OpenALpp.git
        GIT_TAG master
)

FetchContent_MakeAvailable(openalpp)

add_executable(MyProject main.cpp)
target_link_libraries(MyProject OpenALpp_Lib)

CMake Options

  • OALPP_ENABLE_UNIT_TESTS - Enable unit tests - default ON
  • OALPP_ENABLE_APPROVAL_TESTS - Enable approval tests - default ON
  • OALPP_ENABLE_INTEGRATION_TESTS - Enable integration test - default ON
  • OALPP_STATIC_LIBRARY - Build OpenALpp and dependencies as static library - default ON

Compiler compatibility

  • Microsoft Visual C++ 2019
  • clang++ from version 8
  • g++ from version 9
  • emscripten g++ version 9

Dependencies

  • CMake 3.19
  • One of the compatible compilers

All other dependencies (openal-soft and libnyquist) are automatically fetched via CMake.

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Modern OOP C++14 audio library built on OpenAL for Windows, macOS, Linux and web (emscripten).

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