This is an Air native extension for sending push notifications on iOS and Android. It has been developed by FreshPlanet and is used in the game SongPop.
On iOS devices, this ANE uses Apple Push Notification Services. On Android devices, it uses Google Cloud Messaging (GCM).
If your app is iOS-only, you can directly use the binary located in the bin folder (AirPushNotification.ane). You should add it to your application project's Build Path and make sure to package it with your app (more information here).
You should also update your manifest to add entitlements:
<iPhone>
<Entitlements>
<![CDATA[
<key>aps-environment</key>
<string>production</string> or <string>development</string>
]]>
</Entitlements>
.....
....
</iPhone>
If your app supports Android, you need to compile the ANE with your own assets (status bar icon etc...). To do that, use the ant build script located in the build folder (build.xml):
cd /path/to/the/ane/build
mv example.build.config build.config
# edit the build.config file to provide your machine-specific paths
ant
You should also update your manifest with:
```
<!-- Only this application can receive the messages and registration result -->
<permission android:name="INSERT.APP.ID.HERE.permission.C2D_MESSAGE" android:protectionLevel="signature" />
<uses-permission android:name="INSERT.APP.ID.HERE.permission.C2D_MESSAGE" />
<!-- This app has permission to register and receive message -->
<uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
<application>
<activity android:name="com.freshplanet.nativeExtensions.NotificationActivity" android:theme="@android:style/Theme.Translucent.NoTitleBar.Fullscreen" />
<receiver android:name="com.freshplanet.nativeExtensions.C2DMBroadcastReceiver"
android:permission="com.google.android.c2dm.permission.SEND">
<!-- Receive the actual message -->
<intent-filter>
<action android:name="com.google.android.c2dm.intent.RECEIVE" />
<category android:name="INSERT.APP.ID.HERE" />
</intent-filter>
<!-- Receive the registration id -->
<intent-filter>
<action android:name="com.google.android.c2dm.intent.REGISTRATION" />
<category android:name="INSERT.APP.ID.HERE" />
</intent-filter>
</receiver>
<!-- Local notification -->
<service android:name="com.freshplanet.nativeExtensions.LocalNotificationService"/>
<receiver android:name="com.freshplanet.nativeExtensions.LocalBroadcastReceiver" android:process=":remote"></receiver>
</application>
```
and replace INSERT.APP.ID.HERE by your application id ( tag in your manifest).
// Register the device for a push notifications
// GOOGLE_PROJECT_ID is necessary only on Android and is your project's ID on GCM.
// On iOS, you can call the method with no parameter.
PushNotification.getInstance().registerForPushNotification(GOOGLE_PROJECT_ID);
// Register for events
PushNotification.getInstance().addEventListener(PushNotificationEvent.PERMISSION_GIVEN_WITH_TOKEN_EVENT, onPushNotificationToken);
PushNotification.getInstance().addEventListener(PushNotificationEvent.NOTIFICATION_RECEIVED_WHEN_IN_FOREGROUND_EVENT, onNotificationReceivedInForeground);
PushNotification.getInstance().addEventListener( PushNotificationEvent.APP_BROUGHT_TO_FOREGROUND_FROM_NOTIFICATION_EVENT, onNotificationReceivedInBackground);
PushNotification.getInstance().addListenerForStarterNotifications(onNotificationReceivedStartingTheApp);
// Handle events
function onPushNotificationToken(event:PushNotificationEvent):void
{
trace("My push token is: " + event.token);
}
// other event handlers also receive a PushNotificationEvent
When you build your final APK for Android, you need to update (patch) the AIRSDK you're using.
First, make sure you download the latest build-tools (from the Android SDK manager).
Then, patch your AIR SDK with the following command:
cp pathtoyourANDROIDSDK/build-tools/22.0.1/lib/dx.jar pathtoyourAIRSDK/lib/android/bin/dx.jar
Notes:
- included binary has been compiled for 64-bit iOS support
This ANE has been written by Thibaut Crenn. It belongs to FreshPlanet Inc. and is distributed under the Apache Licence, version 2.0.
We are expanding our mobile engineering teams.
FreshPlanet is a NYC based mobile game development firm and we are looking for senior engineers to lead the development initiatives for one or more of our games/apps. We work in small teams (6-9) who have total product control. These teams consist of mobile engineers, UI/UX designers and product experts.
Please contact Tom Cassidy ([email protected]) or apply at http://freshplanet.com/jobs/