This is an AS3 implementation of a client library of the WebSocket protocol, as specified in the -10 draft.
THIS CLIENT WILL NOT WORK with draft-75 or draft-76/-00 servers that are deployed on the internet. It is only for the most recent -10 draft. Once the next draft is released I will update this client to work only with that version, and so on, until the final version of the protocol is ratified by the IETF. I will keep a version tracking each of the IETF drafts in its own branch, with master tracking the latest.
I intend to keep this library updated to the latest draft of the IETF WebSocket protocol when new versions are released. I built this library because I wanted to be able to make use of the latest draft of the protocol, but no browser implements it yet.
See the WebSocket Protocol draft specification.
The AS3WebSocket directory contains a Flash Builder 4 Library Project that contains the WebSocket client library.
The testApp directory contains a Flash Builder 4 Air Project that uses the AS3WebSocket library and implements two of the test subprotocols from Andy Green's libwebsockets test server, the dumb-increment-protocol, and the lws-mirror-protocol. Click here for more detail about the libwebsockets test server.
- The Adobe Air test application and the client library in SWC format are both available under the "Downloads" section above.
- Based on -10 draft of the WebSocket protocol
- wss:// TLS support w/ hurlant as3crypto library
- Learn more here: as3crypto on Google Code
- Can send and receive fragmented messages
- Test Adobe Air app implements two of the subprotocols supported by Andy Green's libwebsockets-test-server:
- dumb-increment-protocol (simple streaming incrementing numbers)
- lws-mirror-protocol (shared drawing canvas)
- Added fraggle-protocol to the list, but I'm having difficulty testing as there seems to be a problem with the libwebsockets-test-fraggle server (its own client complains of corrupt data intermittently when I run it on my machine)
- There is no user-provided extension API implemented
- Only the libwebsocket-test-server subprotocols mentioned have been tested so far
var websocket:WebSocket = new WebSocket("wss://localhost:4321/foo?bing=baz", "*", "my-chat-protocol");
websocket.enableDeflateStream = true;
websocket.addEventListener(WebSocketEvent.CLOSED, handleWebSocketClosed);
websocket.addEventListener(WebSocketEvent.OPEN, handleWebSocketOpen);
websocket.addEventListener(WebSocketEvent.MESSAGE, handleWebSocketMessage);
websocket.addEventListener(WebSocketErrorEvent.CONNECTION_FAIL, handleConnectionFail);
websocket.connect();
function handleWebSocketOpen(event:WebSocketEvent):void {
trace("Connected");
websocket.sendUTF("Hello World!\n");
var binaryData:ByteArray = new ByteArray();
binaryData.writeUTF("Hello as Binary Message!");
websocket.sendBytes(binaryData);
}
function handleWebSocketClosed(event:WebSocketEvent):void {
trace("Disconnected");
}
private function handleConnectionFail(event:WebSocketErrorEvent):void {
trace("Connection Failure: " + event.text);
}
function handleWebSocketMessage(event:WebSocketEvent):void {
if (event.message.type === WebSocketMessage.TYPE_UTF8) {
trace("Got message: " + event.message.utf8Data);
}
else if (event.message.type === WebSocketMessage.TYPE_BINARY) {
trace("Got binary message of length " + event.message.binaryData.length);
}
}