Skip to content

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Notifications You must be signed in to change notification settings

Learn-Together-Pro/3d-game-shaders-for-beginners

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

1 Commit
 
 
 
 
 
 
 
 
 
 

Repository files navigation

3D Game Shaders For Beginners

3D Game Shaders For Beginners

Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights. I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, Unreal, or something else. For the glue in between the shaders, I've chosen the fabulous Panda3D game engine and the OpenGL Shading Language (GLSL). So if that is your stack, then you'll also get the benefit of learning how to use these shading techniques with Panda3D and OpenGL specifically.

Table Of Contents

License

The included license applies only to the software portion of 3D Game Shaders For Beginners— specifically the .cxx, .vert, and .frag source code files. No other portion of 3D Game Shaders For Beginners has been licensed for use.

Attributions

Copyright

(C) 2019 David Lettier
lettier.com

About

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • C++ 63.3%
  • GLSL 35.7%
  • Other 1.0%