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Main menu graphics #44

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Ricimon opened this issue Nov 21, 2018 · 5 comments
Open

Main menu graphics #44

Ricimon opened this issue Nov 21, 2018 · 5 comments
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art enhancement New feature or request game_idea

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@Ricimon
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Ricimon commented Nov 21, 2018

Implement template graphics first, then proper graphics.

@Ricimon Ricimon added the art label Nov 21, 2018
@Ricimon Ricimon self-assigned this Nov 21, 2018
@E-A-N
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E-A-N commented Nov 21, 2018

@hectora23 @keibiidraws make sure Eric has the necessary specs for his template graphics.

@keibiidraws
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The screen dimension is 375px X 812px

@hectora23
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Here are the template graphics for the main menu, which can be used for the proper version if we don't get around to adding special effects (lighting). It is the character facing us with his staff glowing against him and the wall behind. The text assets are in the Game Assets folder, and the temporary background images are in the Visual Development folder, both a red and a blue version. The idea is to have the light turn from red to blue to red again in a loop for as long as the player remains on this screen, with the start text enticing the player by becoming slightly transparent then opaque again in a loop below the title of the game ("start dots" do not follow this behavior and remain opaque for the entirety of their presence). I will create an example animation in the near future illustrating the screen's behavior.

@E-A-N
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E-A-N commented Nov 24, 2018

Here are the template graphics for the main menu, which can be used for the proper version if we don't get around to adding special effects (lighting). It is the character facing us with his staff glowing against him and the wall behind. The text assets are in the Game Assets folder, and the temporary background images are in the Visual Development folder, both a red and a blue version. The idea is to have the light turn from red to blue to red again in a loop for as long as the player remains on this screen, with the start text enticing the player by becoming slightly transparent then opaque again in a loop below the title of the game ("start dots" do not follow this behavior and remain opaque for the entirety of their presence). I will create an example animation in the near future illustrating the screen's behavior.

@hectora23 If you're going to write a wall of text describing this visually based mechanic then provide a visual reference to go with it. This is the rough equivalent of asking a team of animators to animate a film based off a large text description instead of giving them a story board. Aside from that, details from artists are best documented visually with text to go with it.

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art enhancement New feature or request game_idea
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