Releases: Live2D/CubismNativeMotionSyncComponents
Releases · Live2D/CubismNativeMotionSyncComponents
Cubism 5 SDK MotionSync Plugin for Native R1
Added
- Add right orientation to the fixed orientations in the iOS and Android app.
Changed
- Disabled
stat
due to effect of Apple Privacy Manifests. - Cleaned up the include directives.
- Change functions used to ensure line breaks are done correctly.
- Change the usage part of function
fmod()
to functionCubismMath.ModF()
. - Change the Japanese sound file to one with a sampling frequency of 48 kHz.
- Change so that the sound file does not automatically play when loading the model.
MotionSyncAnalysisConfig_CRI::AudioLevelEffectRatio
has been marked asUnused
.
Fixed
- Fix
EXC_BAD_ACCESS
when running on iOS.- The reason is that recording and playback are separate threads and access the buffer at the same time.
- Therefore, mutexes were used to prevent simultaneous access.
- Fix an issue that sample audio output is only for speakers on iOS.
- Fix the method of locking the app to prevent the model from being cut off on the iPad.
Removed
- Remove
CubismMotionSync::SetAudioLevelEffectRatio
function.
Cubism 5 SDK MotionSync Plugin for Native R1 beta2
Added
- Add a sample application that can be run on Android and iOS.
- Add sample by microphone input.
Changed
- Remove the
DEFAULT_AUDIO_BIT_DEPTH
macro. - Change to function name of
LAppMotionSyncModel
. - Change
LAppPlaySound
toLAppAudioManager
. - Optimize type casting.
Fixed
- Fix build failure in VS2013.
- Fix to not get empty characters when getting audio file names.
- Fix crash when
motionsync3.json
is not found. - Fix the MotionSync analysis process.
Cubism 5 SDK MotionSync Plugin for Native R1 beta1
Added
- New released!