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Added
Add a feature to play the associated audio when playing back a motion.
With this feature, .motionSyncLink.asset and .motionSyncLinkList.asset is generated based on the information specified in .model3.json during the import process.
Changed
Move Microphone sample to Assets/Live2D/CubismMotionSyncPlugin/Samples/Microphone.
Move Microphone sample to a separate assembly.
Fixed
Fix an issue where a reference error could occur immediately after CubismMotionSyncController was enabled.
Fix an issue where CubismMotionSyncEngine_CRI.DisposeEngine() could be called at an unintended time. by @ppcuni
Fix an issue where a null reference occurs if there are parameters listed in .motionsync3.json that do not exist in the model.
Fix an issue where where models names in the dropdown menus for MotionSync scene and MotionSyncForWebGL scene were incorrect.