Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Lokathor you idiot support your own idea in your crate already #93

Closed
Lokathor opened this issue Aug 15, 2019 · 1 comment
Closed

Lokathor you idiot support your own idea in your crate already #93

Lokathor opened this issue Aug 15, 2019 · 1 comment
Assignees
Labels
enhancement Adding more to an existing element

Comments

@Lokathor
Copy link
Owner

Recently the gamedev-wg has been trying to make it easier for windowing libs and graphical libs to agree on a protocol for communication. This has resulted in the raw-window-handle crate, where the window offers up its OS window handle thingy to the graphical lib upon request and then the graphical lib is able to do its startup.

In terms of SDL2, this would involve a call to https://wiki.libsdl.org/SDL_GetWindowWMInfo and then matching and converting the data over.

Tracking issue where this crate was discussed and crated if you have any questions: rust-gamedev/wg#26

@Lokathor
Copy link
Owner Author

Lokathor commented Oct 6, 2019

solved in 0.1

@Lokathor Lokathor closed this as completed Oct 6, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement Adding more to an existing element
Projects
None yet
Development

No branches or pull requests

1 participant