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Recently the gamedev-wg has been trying to make it easier for windowing libs and graphical libs to agree on a protocol for communication. This has resulted in the raw-window-handle crate, where the window offers up its OS window handle thingy to the graphical lib upon request and then the graphical lib is able to do its startup.
Recently the gamedev-wg has been trying to make it easier for windowing libs and graphical libs to agree on a protocol for communication. This has resulted in the raw-window-handle crate, where the window offers up its OS window handle thingy to the graphical lib upon request and then the graphical lib is able to do its startup.
In terms of SDL2, this would involve a call to https://wiki.libsdl.org/SDL_GetWindowWMInfo and then matching and converting the data over.
Tracking issue where this crate was discussed and crated if you have any questions: rust-gamedev/wg#26
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