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object/names: pull object name management
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Original file line number | Diff line number | Diff line change |
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OBJ_ID_DEFINE(O_LARA, 0) | ||
OBJ_ID_DEFINE(O_PISTOL_ANIM, 1) | ||
OBJ_ID_DEFINE(O_SHOTGUN_ANIM, 2) | ||
OBJ_ID_DEFINE(O_MAGNUM_ANIM, 3) | ||
OBJ_ID_DEFINE(O_UZI_ANIM, 4) | ||
OBJ_ID_DEFINE(O_LARA_EXTRA, 5) | ||
OBJ_ID_DEFINE(O_BACON_LARA, 6) | ||
OBJ_ID_DEFINE(O_WOLF, 7) | ||
OBJ_ID_DEFINE(O_BEAR, 8) | ||
OBJ_ID_DEFINE(O_BAT, 9) | ||
OBJ_ID_DEFINE(O_CROCODILE, 10) | ||
OBJ_ID_DEFINE(O_ALLIGATOR, 11) | ||
OBJ_ID_DEFINE(O_LION, 12) | ||
OBJ_ID_DEFINE(O_LIONESS, 13) | ||
OBJ_ID_DEFINE(O_PUMA, 14) | ||
OBJ_ID_DEFINE(O_APE, 15) | ||
OBJ_ID_DEFINE(O_RAT, 16) | ||
OBJ_ID_DEFINE(O_VOLE, 17) | ||
OBJ_ID_DEFINE(O_TREX, 18) | ||
OBJ_ID_DEFINE(O_RAPTOR, 19) | ||
OBJ_ID_DEFINE(O_WARRIOR_1, 20) // flying mutant | ||
OBJ_ID_DEFINE(O_WARRIOR_2, 21) | ||
OBJ_ID_DEFINE(O_WARRIOR_3, 22) | ||
OBJ_ID_DEFINE(O_CENTAUR, 23) | ||
OBJ_ID_DEFINE(O_MUMMY, 24) | ||
OBJ_ID_DEFINE(O_DINO_WARRIOR, 25) | ||
OBJ_ID_DEFINE(O_FISH, 26) | ||
OBJ_ID_DEFINE(O_LARSON, 27) | ||
OBJ_ID_DEFINE(O_PIERRE, 28) | ||
OBJ_ID_DEFINE(O_SKATEBOARD, 29) | ||
OBJ_ID_DEFINE(O_SKATEKID, 30) | ||
OBJ_ID_DEFINE(O_COWBOY, 31) | ||
OBJ_ID_DEFINE(O_BALDY, 32) | ||
OBJ_ID_DEFINE(O_NATLA, 33) | ||
OBJ_ID_DEFINE(O_TORSO, 34) // a.k.a. Abortion, Adam or Evil Natla) | ||
OBJ_ID_DEFINE(O_FALLING_BLOCK, 35) | ||
OBJ_ID_DEFINE(O_PENDULUM, 36) | ||
OBJ_ID_DEFINE(O_SPIKES, 37) | ||
OBJ_ID_DEFINE(O_ROLLING_BALL, 38) | ||
OBJ_ID_DEFINE(O_DARTS, 39) | ||
OBJ_ID_DEFINE(O_DART_EMITTER, 40) | ||
OBJ_ID_DEFINE(O_DRAWBRIDGE, 41) | ||
OBJ_ID_DEFINE(O_TEETH_TRAP, 42) | ||
OBJ_ID_DEFINE(O_DAMOCLES_SWORD, 43) | ||
OBJ_ID_DEFINE(O_THORS_HANDLE, 44) | ||
OBJ_ID_DEFINE(O_THORS_HEAD, 45) | ||
OBJ_ID_DEFINE(O_LIGHTNING_EMITTER, 46) | ||
OBJ_ID_DEFINE(O_MOVING_BAR, 47) | ||
OBJ_ID_DEFINE(O_MOVABLE_BLOCK_1, 48) | ||
OBJ_ID_DEFINE(O_MOVABLE_BLOCK_2, 49) | ||
OBJ_ID_DEFINE(O_MOVABLE_BLOCK_3, 50) | ||
OBJ_ID_DEFINE(O_MOVABLE_BLOCK_4, 51) | ||
OBJ_ID_DEFINE(O_SLIDING_PILLAR, 52) | ||
OBJ_ID_DEFINE(O_FALLING_CEILING_1, 53) | ||
OBJ_ID_DEFINE(O_FALLING_CEILING_2, 54) | ||
OBJ_ID_DEFINE(O_SWITCH_TYPE_1, 55) | ||
OBJ_ID_DEFINE(O_SWITCH_TYPE_2, 56) | ||
OBJ_ID_DEFINE(O_DOOR_TYPE_1, 57) | ||
OBJ_ID_DEFINE(O_DOOR_TYPE_2, 58) | ||
OBJ_ID_DEFINE(O_DOOR_TYPE_3, 59) | ||
OBJ_ID_DEFINE(O_DOOR_TYPE_4, 60) | ||
OBJ_ID_DEFINE(O_DOOR_TYPE_5, 61) | ||
OBJ_ID_DEFINE(O_DOOR_TYPE_6, 62) | ||
OBJ_ID_DEFINE(O_DOOR_TYPE_7, 63) | ||
OBJ_ID_DEFINE(O_DOOR_TYPE_8, 64) | ||
OBJ_ID_DEFINE(O_TRAPDOOR_1, 65) | ||
OBJ_ID_DEFINE(O_TRAPDOOR_2, 66) | ||
OBJ_ID_DEFINE(O_BIGTRAPDOOR, 67) | ||
OBJ_ID_DEFINE(O_BRIDGE_FLAT, 68) | ||
OBJ_ID_DEFINE(O_BRIDGE_TILT_1, 69) | ||
OBJ_ID_DEFINE(O_BRIDGE_TILT_2, 70) | ||
OBJ_ID_DEFINE(O_PASSPORT_OPTION, 71) | ||
OBJ_ID_DEFINE(O_MAP_OPTION, 72) | ||
OBJ_ID_DEFINE(O_PHOTO_OPTION, 73) | ||
OBJ_ID_DEFINE(O_COG_1, 74) | ||
OBJ_ID_DEFINE(O_COG_2, 75) | ||
OBJ_ID_DEFINE(O_COG_3, 76) | ||
OBJ_ID_DEFINE(O_PLAYER_1, 77) | ||
OBJ_ID_DEFINE(O_PLAYER_2, 78) | ||
OBJ_ID_DEFINE(O_PLAYER_3, 79) | ||
OBJ_ID_DEFINE(O_PLAYER_4, 80) | ||
OBJ_ID_DEFINE(O_PASSPORT_CLOSED, 81) | ||
OBJ_ID_DEFINE(O_MAP_CLOSED, 82) | ||
OBJ_ID_DEFINE(O_SAVEGAME_ITEM, 83) | ||
OBJ_ID_DEFINE(O_PISTOL_ITEM, 84) | ||
OBJ_ID_DEFINE(O_SHOTGUN_ITEM, 85) | ||
OBJ_ID_DEFINE(O_MAGNUM_ITEM, 86) | ||
OBJ_ID_DEFINE(O_UZI_ITEM, 87) | ||
OBJ_ID_DEFINE(O_PISTOL_AMMO_ITEM, 88) | ||
OBJ_ID_DEFINE(O_SG_AMMO_ITEM, 89) | ||
OBJ_ID_DEFINE(O_MAG_AMMO_ITEM, 90) | ||
OBJ_ID_DEFINE(O_UZI_AMMO_ITEM, 91) | ||
OBJ_ID_DEFINE(O_EXPLOSIVE_ITEM, 92) | ||
OBJ_ID_DEFINE(O_MEDI_ITEM, 93) | ||
OBJ_ID_DEFINE(O_BIGMEDI_ITEM, 94) | ||
OBJ_ID_DEFINE(O_DETAIL_OPTION, 95) | ||
OBJ_ID_DEFINE(O_SOUND_OPTION, 96) | ||
OBJ_ID_DEFINE(O_CONTROL_OPTION, 97) | ||
OBJ_ID_DEFINE(O_GAMMA_OPTION, 98) | ||
OBJ_ID_DEFINE(O_PISTOL_OPTION, 99) | ||
OBJ_ID_DEFINE(O_SHOTGUN_OPTION, 100) | ||
OBJ_ID_DEFINE(O_MAGNUM_OPTION, 101) | ||
OBJ_ID_DEFINE(O_UZI_OPTION, 102) | ||
OBJ_ID_DEFINE(O_PISTOL_AMMO_OPTION, 103) | ||
OBJ_ID_DEFINE(O_SG_AMMO_OPTION, 104) | ||
OBJ_ID_DEFINE(O_MAG_AMMO_OPTION, 105) | ||
OBJ_ID_DEFINE(O_UZI_AMMO_OPTION, 106) | ||
OBJ_ID_DEFINE(O_EXPLOSIVE_OPTION, 107) | ||
OBJ_ID_DEFINE(O_MEDI_OPTION, 108) | ||
OBJ_ID_DEFINE(O_BIGMEDI_OPTION, 109) | ||
OBJ_ID_DEFINE(O_PUZZLE_ITEM_1, 110) | ||
OBJ_ID_DEFINE(O_PUZZLE_ITEM_2, 111) | ||
OBJ_ID_DEFINE(O_PUZZLE_ITEM_3, 112) | ||
OBJ_ID_DEFINE(O_PUZZLE_ITEM_4, 113) | ||
OBJ_ID_DEFINE(O_PUZZLE_OPTION_1, 114) | ||
OBJ_ID_DEFINE(O_PUZZLE_OPTION_2, 115) | ||
OBJ_ID_DEFINE(O_PUZZLE_OPTION_3, 116) | ||
OBJ_ID_DEFINE(O_PUZZLE_OPTION_4, 117) | ||
OBJ_ID_DEFINE(O_PUZZLE_HOLE_1, 118) | ||
OBJ_ID_DEFINE(O_PUZZLE_HOLE_2, 119) | ||
OBJ_ID_DEFINE(O_PUZZLE_HOLE_3, 120) | ||
OBJ_ID_DEFINE(O_PUZZLE_HOLE_4, 121) | ||
OBJ_ID_DEFINE(O_PUZZLE_DONE_1, 122) | ||
OBJ_ID_DEFINE(O_PUZZLE_DONE_2, 123) | ||
OBJ_ID_DEFINE(O_PUZZLE_DONE_3, 124) | ||
OBJ_ID_DEFINE(O_PUZZLE_DONE_4, 125) | ||
OBJ_ID_DEFINE(O_LEADBAR_ITEM, 126) | ||
OBJ_ID_DEFINE(O_LEADBAR_OPTION, 127) | ||
OBJ_ID_DEFINE(O_MIDAS_TOUCH, 128) | ||
OBJ_ID_DEFINE(O_KEY_ITEM_1, 129) | ||
OBJ_ID_DEFINE(O_KEY_ITEM_2, 130) | ||
OBJ_ID_DEFINE(O_KEY_ITEM_3, 131) | ||
OBJ_ID_DEFINE(O_KEY_ITEM_4, 132) | ||
OBJ_ID_DEFINE(O_KEY_OPTION_1, 133) | ||
OBJ_ID_DEFINE(O_KEY_OPTION_2, 134) | ||
OBJ_ID_DEFINE(O_KEY_OPTION_3, 135) | ||
OBJ_ID_DEFINE(O_KEY_OPTION_4, 136) | ||
OBJ_ID_DEFINE(O_KEY_HOLE_1, 137) | ||
OBJ_ID_DEFINE(O_KEY_HOLE_2, 138) | ||
OBJ_ID_DEFINE(O_KEY_HOLE_3, 139) | ||
OBJ_ID_DEFINE(O_KEY_HOLE_4, 140) | ||
OBJ_ID_DEFINE(O_PICKUP_ITEM_1, 141) | ||
OBJ_ID_DEFINE(O_PICKUP_ITEM_2, 142) | ||
OBJ_ID_DEFINE(O_SCION_ITEM_1, 143) | ||
OBJ_ID_DEFINE(O_SCION_ITEM_2, 144) | ||
OBJ_ID_DEFINE(O_SCION_ITEM_3, 145) | ||
OBJ_ID_DEFINE(O_SCION_ITEM_4, 146) | ||
OBJ_ID_DEFINE(O_SCION_HOLDER, 147) | ||
OBJ_ID_DEFINE(O_PICKUP_OPTION_1, 148) | ||
OBJ_ID_DEFINE(O_PICKUP_OPTION_2, 149) | ||
OBJ_ID_DEFINE(O_SCION_OPTION, 150) | ||
OBJ_ID_DEFINE(O_EXPLOSION_1, 151) | ||
OBJ_ID_DEFINE(O_EXPLOSION_2, 152) | ||
OBJ_ID_DEFINE(O_SPLASH_1, 153) | ||
OBJ_ID_DEFINE(O_SPLASH_2, 154) | ||
OBJ_ID_DEFINE(O_BUBBLES_1, 155) | ||
OBJ_ID_DEFINE(O_BUBBLES_2, 156) | ||
OBJ_ID_DEFINE(O_BUBBLE_EMITTER, 157) | ||
OBJ_ID_DEFINE(O_BLOOD_1, 158) | ||
OBJ_ID_DEFINE(O_BLOOD_2, 159) | ||
OBJ_ID_DEFINE(O_DART_EFFECT, 160) | ||
OBJ_ID_DEFINE(O_STATUE, 161) | ||
OBJ_ID_DEFINE(O_PORTACABIN, 162) | ||
OBJ_ID_DEFINE(O_PODS, 163) | ||
OBJ_ID_DEFINE(O_RICOCHET_1, 164) | ||
OBJ_ID_DEFINE(O_TWINKLE, 165) | ||
OBJ_ID_DEFINE(O_GUN_FLASH, 166) | ||
OBJ_ID_DEFINE(O_DUST, 167) | ||
OBJ_ID_DEFINE(O_BODY_PART, 168) | ||
OBJ_ID_DEFINE(O_CAMERA_TARGET, 169) | ||
OBJ_ID_DEFINE(O_WATERFALL, 170) | ||
OBJ_ID_DEFINE(O_MISSILE_1, 171) | ||
OBJ_ID_DEFINE(O_MISSILE_2, 172) | ||
OBJ_ID_DEFINE(O_MISSILE_3, 173) | ||
OBJ_ID_DEFINE(O_MISSILE_4, 174) | ||
OBJ_ID_DEFINE(O_MISSILE_5, 175) | ||
OBJ_ID_DEFINE(O_EMBER, 176) | ||
OBJ_ID_DEFINE(O_EMBER_EMITTER, 177) | ||
OBJ_ID_DEFINE(O_FLAME, 178) | ||
OBJ_ID_DEFINE(O_FLAME_EMITTER, 179) | ||
OBJ_ID_DEFINE(O_LAVA_WEDGE, 180) | ||
OBJ_ID_DEFINE(O_BIG_POD, 181) | ||
OBJ_ID_DEFINE(O_BOAT, 182) | ||
OBJ_ID_DEFINE(O_EARTHQUAKE, 183) | ||
OBJ_ID_DEFINE(O_SKYBOX, 184) | ||
OBJ_ID_DEFINE(O_TEMP_6, 185) | ||
OBJ_ID_DEFINE(O_TEMP_7, 186) | ||
OBJ_ID_DEFINE(O_TEMP_8, 187) | ||
OBJ_ID_DEFINE(O_TEMP_9, 188) | ||
OBJ_ID_DEFINE(O_TEMP_10, 189) | ||
OBJ_ID_DEFINE(O_HAIR, O_TEMP_10) | ||
OBJ_ID_DEFINE(O_ALPHABET, 190) |
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