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Advanced game engine and rendering technology as good as Polish traditional food. The goal of the project is learning modern graphics API's and game engine architectures.

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MBahyrycz/BIGOS

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Welcome to BIGOS

Advanced game engine and rendering technology almost as good as Polish traditional food. Currently supports DirectX11 (Vulkan and DirectX12 support is in development).

Engine is written by me in my free time. Some basic features are still missing, because my goal is to leran graphics programming with modern API's. I put all my strength into rendering. Code is kind of rough sometimes, there are some lines, that do nothing. I am going to do big cleanup if i decide to release 0.1.0 alpha version.

Demos

PBR rendering demos

Build

Use Win-GenProjects.bat in "scripts" folder to genetate default Visual Studio 2019 solution

If you are using older version of MS Visual Studio, you need to change Win-GenProjects.bat script:

pushd ..\
call ThirdParty\premake\bin\premake5.exe vs2019
PAUSE

Possible builds vs2005-2019

Getting Started

  1. Go to Sandbox\src\SandboxApp.cpp
  2. Uncomment one of following lines to see demo you are intrested in
//PushLayer(new PBRDemoLayer());
  1. Control camera with mouse buttons and wheel holding left alt key (the same way as in Autodeks's Maya)
  2. Enjoy the view

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Advanced game engine and rendering technology as good as Polish traditional food. The goal of the project is learning modern graphics API's and game engine architectures.

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