Skip to content

Commit

Permalink
(build) latest fuse.py run
Browse files Browse the repository at this point in the history
  • Loading branch information
snake-biscuits committed Nov 7, 2023
1 parent 37d4dc6 commit 01cc0e1
Show file tree
Hide file tree
Showing 11 changed files with 341 additions and 90 deletions.
9 changes: 6 additions & 3 deletions simulacrum/r1o/entities.ent
Original file line number Diff line number Diff line change
Expand Up @@ -624,12 +624,14 @@ Introduced by Titanfall
Introduced by Titanfall
</group>

<!--snake-biscuits--><group name="trigger_out_of_bounds" color="1 0 1">
<!--snake-biscuits-->
<group name="trigger_out_of_bounds" color="1 0 1">
----- KEYS -----
<string key="StartDisabled" name="StartDisabled">New in Titanfall; TODO: identify</string>
<targetname key="targetname" name="Name">The name that other entities refer to this entity by.</targetname>
----- SPAWNFLAGS -----
<boolean key="startDisabled" name="Display Name" value="">Start inactive (can be activated later with a script)</boolean><flag key="PILOTS" name="PILOTS" bit="0" value="0">Warn pilots</flag>
<boolean key="startDisabled" name="Display Name" value="">Start inactive (can be activated later with a script)</boolean>
<flag key="PILOTS" name="PILOTS" bit="0" value="0">Warn pilots</flag>
<flag key="NPCS" name="NPCS" bit="1" value="0">Might affect minions, would need navmeshes to confirm</flag>
<flag key="BOTS" name="BOTS" bit="12" value="0">Warn bots (ai players)</flag>
----- NOTES -----
Expand Down Expand Up @@ -658,7 +660,8 @@ Introduced by Titanfall
Introduced by Titanfall
</point>

<!--snake-biscuits--><group name="worldspawn" color="1 0 1">
<!--snake-biscuits-->
<group name="worldspawn" color="1 0 1">
----- KEYS -----
<string key="ClientSide" name="ClientSide">New in Titanfall; TODO: identify</string>
<string key="chaptertitle" name="Chapter Title Message" keyname="chaptertitle">Chapter Title that appears on-screen when this level starts.</string>
Expand Down
3 changes: 2 additions & 1 deletion simulacrum/r1o/radiant.ent
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
<?xml version="1.0"?>
<classes>
<!--snake-biscuits, F1F7Y--><group name="func_occluder" color="1 0 1"/></classes>
<!--snake-biscuits, F1F7Y-->
<group name="func_occluder" color="1 0 1"/></classes>
53 changes: 48 additions & 5 deletions simulacrum/r1o/spawn_entities.ent
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,12 @@
Test if Titanfall can handle missing entity keys (some scripts might complain)
-->
<classes>
<list name="teamNumber"><item name="IMC" value="2"/><item name="Militia" value="3"/><item name="Both" value="4"/><item name="Any" value="-1"/></list><!--
<list name="teamNumber"><item name="IMC" value="2"/>
<item name="Militia" value="3"/>
<item name="Both" value="4"/>
<item name="Any" value="-1"/>
</list>
<!--
=============================================================================
OPTION KEY TYPES
=============================================================================
Expand Down Expand Up @@ -39,7 +44,8 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
Introduced by Titanfall
</point>

<!--catornot, snake-biscuits--><point name="info_spawnpoint_droppod" color=".3 .3 1" box="TODO" model="TODO: models/dev/mp_droppod_spawn.mdl">
<!--catornot, snake-biscuits-->
<point name="info_spawnpoint_droppod" color=".3 .3 1" box="TODO" model="TODO: models/dev/mp_droppod_spawn.mdl">
----- KEYS -----
<string key="StartDisabled" name="StartDisabled">New in Titanfall; TODO: identify</string>
<angles key="angles" name="Pitch Yaw Roll (Y Z X)">This entity's orientation in the world.
Expand All @@ -58,9 +64,28 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
<teamNumber key="teamnum" name="Team Number" keyname="teamnum">Team(s) allowed to spawn here</teamNumber>
----- NOTES -----
Introduced by Titanfall
<boolean key="gamemode_aitdm" name="Attrition" value="">Start here in Attrition</boolean><boolean key="gamemode_at" name="Bounty Hunt" value="">Start here in Bounty Hunt</boolean><boolean key="gamemode_chamber" name="One in the Chamber" value="">Start here in One in the Chamber</boolean><boolean key="gamemode_coliseum" name="Coliseum" value="">Start here in Coliseum</boolean><boolean key="gamemode_ctf_comp" name="Capture the Flag (Competitive)" value="">Start here in Competitive CtF</boolean><boolean key="gamemode_fastball" name="Fastball" value="">Start here in Fastball</boolean><boolean key="gamemode_ffa" name="Free For All" value="">Start here in Free For All</boolean><boolean key="gamemode_fra" name="Free Agents" value="">Start here in Free Agents</boolean><boolean key="gamemode_gg" name="Gun Game" value="">Start here in Gun Game</boolean><boolean key="gamemode_hidden" name="The Hidden" value="">Start here in The Hidden</boolean><boolean key="gamemode_hs" name="Hide and Seek" value="">Start here in Hide and Seek</boolean><boolean key="gamemode_inf" name="Infection" value="">Start here in Infection</boolean><boolean key="gamemode_kr" name="Amped Killrace" value="">Start here in Amped Killrace</boolean><boolean key="gamemode_lf" name="Live Fire" value="">Start here in Live Fire</boolean><boolean key="gamemode_mfd" name="Marked for Death" value="">Start here in Marked for Death</boolean><boolean key="gamemode_ps" name="Pilots vs Pilots" value="">Start here in Pilots vs Pilots</boolean><boolean key="gamemode_sns" name="Sticks and Stones" value="">Start here in Sticks and Stones</boolean><boolean key="gamemode_solo" name="Singleplayer (Campaign)" value="">Start here in Singleplayer</boolean></point>
<boolean key="gamemode_aitdm" name="Attrition" value="">Start here in Attrition</boolean>
<boolean key="gamemode_at" name="Bounty Hunt" value="">Start here in Bounty Hunt</boolean>
<boolean key="gamemode_chamber" name="One in the Chamber" value="">Start here in One in the Chamber</boolean>
<boolean key="gamemode_coliseum" name="Coliseum" value="">Start here in Coliseum</boolean>
<boolean key="gamemode_ctf_comp" name="Capture the Flag (Competitive)" value="">Start here in Competitive CtF</boolean>
<boolean key="gamemode_fastball" name="Fastball" value="">Start here in Fastball</boolean>
<boolean key="gamemode_ffa" name="Free For All" value="">Start here in Free For All</boolean>
<boolean key="gamemode_fra" name="Free Agents" value="">Start here in Free Agents</boolean>
<boolean key="gamemode_gg" name="Gun Game" value="">Start here in Gun Game</boolean>
<boolean key="gamemode_hidden" name="The Hidden" value="">Start here in The Hidden</boolean>
<boolean key="gamemode_hs" name="Hide and Seek" value="">Start here in Hide and Seek</boolean>
<boolean key="gamemode_inf" name="Infection" value="">Start here in Infection</boolean>
<boolean key="gamemode_kr" name="Amped Killrace" value="">Start here in Amped Killrace</boolean>
<boolean key="gamemode_lf" name="Live Fire" value="">Start here in Live Fire</boolean>
<boolean key="gamemode_mfd" name="Marked for Death" value="">Start here in Marked for Death</boolean>
<boolean key="gamemode_ps" name="Pilots vs Pilots" value="">Start here in Pilots vs Pilots</boolean>
<boolean key="gamemode_sns" name="Sticks and Stones" value="">Start here in Sticks and Stones</boolean>
<boolean key="gamemode_solo" name="Singleplayer (Campaign)" value="">Start here in Singleplayer</boolean>
</point>

<!--catornot, snake-biscuits--><point name="info_spawnpoint_droppod_start" color=".3 .3 1" box="TODO" model="TODO: models/dev/mp_droppod_spawn_start.mdl">
<!--catornot, snake-biscuits-->
<point name="info_spawnpoint_droppod_start" color=".3 .3 1" box="TODO" model="TODO: models/dev/mp_droppod_spawn_start.mdl">
----- KEYS -----
<string key="StartDisabled" name="StartDisabled">New in Titanfall; TODO: identify</string>
<angles key="angles" name="Pitch Yaw Roll (Y Z X)">This entity's orientation in the world.
Expand All @@ -77,7 +102,25 @@ Pitch is rotation around the Y axis, Yaw is the rotation around the Z axis, Roll
<teamNumber key="teamnum" name="Team Number" keyname="teamnum">Team(s) allowed to spawn here</teamNumber>
----- NOTES -----
Introduced by Titanfall
<boolean key="gamemode_aitdm" name="Attrition" value="">Start here in Attrition</boolean><boolean key="gamemode_at" name="Bounty Hunt" value="">Start here in Bounty Hunt</boolean><boolean key="gamemode_chamber" name="One in the Chamber" value="">Start here in One in the Chamber</boolean><boolean key="gamemode_coliseum" name="Coliseum" value="">Start here in Coliseum</boolean><boolean key="gamemode_ctf_comp" name="Capture the Flag (Competitive)" value="">Start here in Competitive CtF</boolean><boolean key="gamemode_fastball" name="Fastball" value="">Start here in Fastball</boolean><boolean key="gamemode_ffa" name="Free For All" value="">Start here in Free For All</boolean><boolean key="gamemode_fra" name="Free Agents" value="">Start here in Free Agents</boolean><boolean key="gamemode_gg" name="Gun Game" value="">Start here in Gun Game</boolean><boolean key="gamemode_hidden" name="The Hidden" value="">Start here in The Hidden</boolean><boolean key="gamemode_hs" name="Hide and Seek" value="">Start here in Hide and Seek</boolean><boolean key="gamemode_inf" name="Infection" value="">Start here in Infection</boolean><boolean key="gamemode_kr" name="Amped Killrace" value="">Start here in Amped Killrace</boolean><boolean key="gamemode_lf" name="Live Fire" value="">Start here in Live Fire</boolean><boolean key="gamemode_mfd" name="Marked for Death" value="">Start here in Marked for Death</boolean><boolean key="gamemode_ps" name="Pilots vs Pilots" value="">Start here in Pilots vs Pilots</boolean><boolean key="gamemode_sns" name="Sticks and Stones" value="">Start here in Sticks and Stones</boolean><boolean key="gamemode_solo" name="Singleplayer (Campaign)" value="">Start here in Singleplayer</boolean></point>
<boolean key="gamemode_aitdm" name="Attrition" value="">Start here in Attrition</boolean>
<boolean key="gamemode_at" name="Bounty Hunt" value="">Start here in Bounty Hunt</boolean>
<boolean key="gamemode_chamber" name="One in the Chamber" value="">Start here in One in the Chamber</boolean>
<boolean key="gamemode_coliseum" name="Coliseum" value="">Start here in Coliseum</boolean>
<boolean key="gamemode_ctf_comp" name="Capture the Flag (Competitive)" value="">Start here in Competitive CtF</boolean>
<boolean key="gamemode_fastball" name="Fastball" value="">Start here in Fastball</boolean>
<boolean key="gamemode_ffa" name="Free For All" value="">Start here in Free For All</boolean>
<boolean key="gamemode_fra" name="Free Agents" value="">Start here in Free Agents</boolean>
<boolean key="gamemode_gg" name="Gun Game" value="">Start here in Gun Game</boolean>
<boolean key="gamemode_hidden" name="The Hidden" value="">Start here in The Hidden</boolean>
<boolean key="gamemode_hs" name="Hide and Seek" value="">Start here in Hide and Seek</boolean>
<boolean key="gamemode_inf" name="Infection" value="">Start here in Infection</boolean>
<boolean key="gamemode_kr" name="Amped Killrace" value="">Start here in Amped Killrace</boolean>
<boolean key="gamemode_lf" name="Live Fire" value="">Start here in Live Fire</boolean>
<boolean key="gamemode_mfd" name="Marked for Death" value="">Start here in Marked for Death</boolean>
<boolean key="gamemode_ps" name="Pilots vs Pilots" value="">Start here in Pilots vs Pilots</boolean>
<boolean key="gamemode_sns" name="Sticks and Stones" value="">Start here in Sticks and Stones</boolean>
<boolean key="gamemode_solo" name="Singleplayer (Campaign)" value="">Start here in Singleplayer</boolean>
</point>

<point name="info_spawnpoint_dropship" color="1 0 1" box="-8 -8 -8 8 8 8">
----- KEYS -----
Expand Down
22 changes: 16 additions & 6 deletions simulacrum/r2/entities.ent
Original file line number Diff line number Diff line change
Expand Up @@ -10,7 +10,12 @@
Test if Titanfall can handle missing entity keys (some scripts might complain)
-->
<classes>
<list name="teamNumber"><item name="IMC" value="2"/><item name="Militia" value="3"/><item name="Both" value="4"/><item name="Any" value="-1"/></list><!--
<list name="teamNumber"><item name="IMC" value="2"/>
<item name="Militia" value="3"/>
<item name="Both" value="4"/>
<item name="Any" value="-1"/>
</list>
<!--
=============================================================================
OPTION KEY TYPES
=============================================================================
Expand Down Expand Up @@ -110,14 +115,16 @@ Introduced by Titanfall
Introduced by Titanfall
</point>

<!--catornot, snake-biscuits--><point name="info_spawnpoint_flag" color=".9 .2, .0" box="-70 -48 0 70 48 224" model="models/signs/flag_base_pole_ctf.obj">
<!--catornot, snake-biscuits-->
<point name="info_spawnpoint_flag" color=".9 .2, .0" box="-70 -48 0 70 48 224" model="models/signs/flag_base_pole_ctf.obj">
----- KEYS -----
<string key="TeamNum" name="TeamNum">New in Titanfall; TODO: identify</string>
<targetname key="targetname" name="Name">The name that other entities refer to this entity by.</targetname>
<string key="teamnumber" name="teamnumber">New in Titanfall; TODO: identify</string>
----- NOTES -----
Introduced by Titanfall
<teamNumber key="teamnum" name="Team Number" value="">Team(s) that own this flag</teamNumber></point>
<teamNumber key="teamnum" name="Team Number" value="">Team(s) that own this flag</teamNumber>
</point>

<point name="info_teleport_destination" color="1 0 1" box="-8 -8 -8 8 8 8">
----- KEYS -----
Expand Down Expand Up @@ -226,7 +233,8 @@ Introduced by Titanfall
Introduced by Titanfall
</group>

<!--snake-biscuits--><group name="trigger_out_of_bounds" color="1 0 1">
<!--snake-biscuits-->
<group name="trigger_out_of_bounds" color="1 0 1">
----- KEYS -----
<string key="StartDisabled" name="StartDisabled">New in Titanfall; TODO: identify</string>
<string key="link_guid" name="link_guid">New in Titanfall; TODO: identify</string>
Expand All @@ -247,7 +255,8 @@ Introduced by Titanfall
<string key="triggerFilterUseNew" name="triggerFilterUseNew">New in Titanfall; TODO: identify</string>
<string key="triggerNearbyRadius" name="triggerNearbyRadius">New in Titanfall; TODO: identify</string>
----- SPAWNFLAGS -----
<boolean key="startDisabled" name="Start Disabled" value="">Start inactive (can be activated later with a script)</boolean><flag key="PILOTS" name="PILOTS" bit="0" value="0">Warn pilots</flag>
<boolean key="startDisabled" name="Start Disabled" value="">Start inactive (can be activated later with a script)</boolean>
<flag key="PILOTS" name="PILOTS" bit="0" value="0">Warn pilots</flag>
<flag key="NPCS" name="NPCS" bit="1" value="0">Might affect minions, would need navmeshes to confirm</flag>
<flag key="BOTS" name="BOTS" bit="12" value="0">Warn bots (ai players)</flag>
----- NOTES -----
Expand All @@ -263,7 +272,8 @@ Introduced by Titanfall
Introduced by Titanfall
</point>

<!--snake-biscuits--><group name="worldspawn" color="1 0 1">
<!--snake-biscuits-->
<group name="worldspawn" color="1 0 1">
----- KEYS -----
<string key="ClientSide" name="ClientSide">New in Titanfall; TODO: identify</string>
<string key="_specular_intensity" name="_specular_intensity">New in Titanfall; TODO: identify</string>
Expand Down
3 changes: 2 additions & 1 deletion simulacrum/r2/radiant.ent
Original file line number Diff line number Diff line change
@@ -1,3 +1,4 @@
<?xml version="1.0"?>
<classes>
<!--snake-biscuits, F1F7Y--><group name="func_occluder" color="1 0 1"/></classes>
<!--snake-biscuits, F1F7Y-->
<group name="func_occluder" color="1 0 1"/></classes>
Loading

0 comments on commit 01cc0e1

Please sign in to comment.