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MWstudios edited this page Aug 30, 2021
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In this wiki you can find out all the information on how to use the Ensoftener library. For more information on how to add Ensoftener to your project, see "Installing and running". The rest is dedicated to the library's features.
For better continuity, the tutorials go in this order:
- Installing and running
- Creating a custom effect
- The (nearly) complete guide to HLSL for Direct2D
- List of available semantics
- One shader with multiple inputs
- Nesting multiple effects inside an effect
- Adding a constant buffer and changing border size
- Creating a compute shader
- Using 32-bit float color depth
- Using SVG images
- Multiple render targets
- Chaining DeviceContext methods together
- Working with sound and input
In this wiki you can find out all the information on how to use the Ensoftener library. For more information on how to add Ensoftener to your project, see "Installing and running". The rest is dedicated to the library's features.