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Corrected an edge-case whereby non-cautious mobs would try to step-up…
… into narrow cavities with a ceiling half a block too low for them to tolerate.
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192 changes: 192 additions & 0 deletions
192
src/test/java/com/extollit/gaming/ai/path/ClearanceNodeCalculatorTests.java
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package com.extollit.gaming.ai.path; | ||
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import com.extollit.gaming.ai.path.model.IInstanceSpace; | ||
import com.extollit.gaming.ai.path.model.INodeCalculator; | ||
import com.extollit.gaming.ai.path.model.Node; | ||
import com.extollit.gaming.ai.path.model.Passibility; | ||
import com.extollit.linalg.immutable.Vec3i; | ||
import org.junit.Before; | ||
import org.junit.Test; | ||
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import static org.junit.Assert.assertEquals; | ||
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public class ClearanceNodeCalculatorTests extends AbstractNodeCalculatorTests { | ||
@Override | ||
@Before | ||
public void setup() { | ||
super.setup(); | ||
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cautious(false); | ||
super.calculator.applySubject(super.pathingEntity); | ||
} | ||
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@Override | ||
protected INodeCalculator createCalculator(IInstanceSpace instanceSpace) { | ||
return new GroundNodeCalculator(instanceSpace); | ||
} | ||
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@Test | ||
public void sourceSlabCeilingNope() { | ||
solid(0, -1, 0); | ||
slabUp(0, 2, 0); | ||
solid(0, 0, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 0, 1), ORIGIN, super.flagSampler); | ||
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assertEquals(Passibility.impassible, actual.passibility()); | ||
} | ||
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@Test | ||
public void sourceSlabCeilingYep() { | ||
solid(0, -1, 0); | ||
slabUp(0, 2, 0); | ||
slabDown(0, 0, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 0, 1), ORIGIN, super.flagSampler); | ||
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assertEquals(Passibility.passible, actual.passibility()); | ||
} | ||
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@Test | ||
public void sourceSlabCeilingControl() { | ||
solid(0, -1, 0); | ||
solid(0, 3, 0); | ||
solid(0, 0, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 0, 1), ORIGIN, super.flagSampler); | ||
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assertEquals(Passibility.passible, actual.passibility()); | ||
} | ||
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@Test | ||
public void sourceBurningHead() { | ||
solid(0, -1, 0); | ||
lava(0, 2, 0); | ||
solid(0, 0, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 0, 1), ORIGIN, super.flagSampler); | ||
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assertEquals(Passibility.dangerous, actual.passibility()); | ||
} | ||
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@Test | ||
public void targetSlabCeilingNope() { | ||
solid(0, 0, 0); | ||
solid(0, 0, 1); | ||
solid(0, 1, 1); | ||
slabUp(0, 3, 0); | ||
slabUp(0, 3, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 1, 1), new Vec3i(0, 1, 0), super.flagSampler); | ||
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assertEquals(Passibility.impassible, actual.passibility()); | ||
} | ||
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@Test | ||
public void targetSlabCeilingYep() { | ||
slabDown(0, 0, 0); | ||
solid(0, 0, 1); | ||
slabDown(0, 1, 1); | ||
slabUp(0, 3, 0); | ||
slabUp(0, 3, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 1, 1), new Vec3i(0, 1, 0), super.flagSampler); | ||
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assertEquals(Passibility.passible, actual.passibility()); | ||
} | ||
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@Test | ||
public void targetSlabCeilingControl() { | ||
solid(0, 0, 0); | ||
solid(0, 0, 1); | ||
solid(0, 1, 1); | ||
solid(0, 4, 0); | ||
solid(0, 4, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 1, 1), new Vec3i(0, 1, 0), super.flagSampler); | ||
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assertEquals(Passibility.passible, actual.passibility()); | ||
} | ||
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@Test | ||
public void targetBurningHead() { | ||
solid(0, 0, 0); | ||
solid(0, 0, 1); | ||
solid(0, 1, 1); | ||
solid(0, 4, 0); | ||
solid(0, 4, 1); | ||
lava(0, 3, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 1, 1), new Vec3i(0, 1, 0), super.flagSampler); | ||
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assertEquals(Passibility.dangerous, actual.passibility()); | ||
} | ||
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@Test | ||
public void stuckDownHereWithYou() { | ||
solid(0, 0, 0); | ||
solid(0, 0, 1); | ||
solid(0, 1, 1); | ||
fuzzy(0, 3, 0); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 1, 1), new Vec3i(0, 1, 0), super.flagSampler); | ||
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assertEquals(Passibility.impassible, actual.passibility()); | ||
} | ||
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@Test | ||
public void slabAcross() { | ||
slabDown(0, -1, 0); | ||
slabDown(0, -1, 1); | ||
slabUp(0, 1, 0); | ||
slabUp(0, 1, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 0, 1), ORIGIN, super.flagSampler); | ||
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assertEquals(Passibility.passible, actual.passibility()); | ||
} | ||
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@Test | ||
public void targetNarrowNope() { | ||
solid(0, -1, 0); | ||
slabDown(0, 0, 1); | ||
solid(0, 2, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 0, 1), ORIGIN, super.flagSampler); | ||
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assertEquals(Passibility.impassible, actual.passibility()); | ||
} | ||
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@Test | ||
public void targetNarrowYep() { | ||
solid(0, -1, 0); | ||
slabDown(0, 0, 1); | ||
slabUp(0, 2, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 0, 1), ORIGIN, super.flagSampler); | ||
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assertEquals(Passibility.passible, actual.passibility()); | ||
} | ||
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@Test | ||
public void sourceNarrowNope() { | ||
slabDown(0, 0, 0); | ||
solid(0, -1, 1); | ||
solid(0, 2, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 1, 1), new Vec3i(0, 1, 0), super.flagSampler); | ||
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assertEquals(Passibility.impassible, actual.passibility()); | ||
} | ||
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@Test | ||
public void sourceNarrowYep() { | ||
slabDown(0, 0, 0); | ||
solid(0, -1, 1); | ||
slabUp(0, 2, 1); | ||
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final Node actual = calculator.passibleNodeNear(new Vec3i(0, 1, 1), new Vec3i(0, 1, 0), super.flagSampler); | ||
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assertEquals(Passibility.passible, actual.passibility()); | ||
} | ||
} |
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