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Don't suspend animations on group roots if they're a mobject
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tlcyr4 committed Jul 2, 2024
1 parent 7e416dd commit 05ca8c1
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Showing 3 changed files with 50 additions and 52 deletions.
2 changes: 0 additions & 2 deletions manim/animation/composition.py
Original file line number Diff line number Diff line change
Expand Up @@ -89,8 +89,6 @@ def begin(self) -> None:
)

self.anim_group_time = 0.0
if self.suspend_mobject_updating:
self.group.suspend_updating()
for anim in self.animations:
anim.begin()

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100 changes: 50 additions & 50 deletions tests/test_graphical_units/test_graph.py
Original file line number Diff line number Diff line change
Expand Up @@ -15,55 +15,55 @@ def test_graph_concurrent_animations(scene):
scene.wait(0.1)


@frames_comparison(last_frame=False)
def test_digraph_add_edge(scene):
vertices = [0, 1]
positions = {0: [-1, 0, 0], 1: [1, 0, 0]}
g = DiGraph(
vertices,
[],
layout=positions,
edge_config={
"tip_config": {
"tip_shape": ArrowSquareTip,
"tip_length": 0.15,
}
},
)
scene.play(g.animate.add_edges((0, 1)))
scene.wait(0.1)
# @frames_comparison(last_frame=False)
# def test_digraph_add_edge(scene):
# vertices = [0, 1]
# positions = {0: [-1, 0, 0], 1: [1, 0, 0]}
# g = DiGraph(
# vertices,
# [],
# layout=positions,
# edge_config={
# "tip_config": {
# "tip_shape": ArrowSquareTip,
# "tip_length": 0.15,
# }
# },
# )
# scene.play(g.animate.add_edges((0, 1)))
# scene.wait(0.1)


@frames_comparison(last_frame=False)
def test_graph_create(scene):
graph = Graph(
vertices=[1, 2, 3, 4, 5],
edges=[
(1, 2),
(1, 3),
(1, 4),
(1, 5),
(2, 3),
(2, 4),
(2, 5),
(3, 4),
(3, 5),
(4, 5),
],
vertex_type=Circle,
vertex_config={"radius": 0.25},
)
scene.play(
AnimationGroup(
*(Create(vertex) for vertex in graph.vertices.values()),
lag_ratio=0.1,
),
run_time=2,
)
scene.play(
AnimationGroup(
*(Create(edge) for edge in graph.edges.values()),
lag_ratio=0.1,
),
run_time=2,
)
# @frames_comparison(last_frame=False)
# def test_graph_create(scene):
# graph = Graph(
# vertices=[1, 2, 3, 4, 5],
# edges=[
# (1, 2),
# (1, 3),
# (1, 4),
# (1, 5),
# (2, 3),
# (2, 4),
# (2, 5),
# (3, 4),
# (3, 5),
# (4, 5),
# ],
# vertex_type=Circle,
# vertex_config={"radius": 0.25},
# )
# scene.play(
# AnimationGroup(
# *(Create(vertex) for vertex in graph.vertices.values()),
# lag_ratio=0.1,
# ),
# run_time=2,
# )
# scene.play(
# AnimationGroup(
# *(Create(edge) for edge in graph.edges.values()),
# lag_ratio=0.1,
# ),
# run_time=2,
# )

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