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Releases: MarvellousSoft/MarvInc

Quickfix

04 May 02:36
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Changelog

  1. Different randoms for different test cases
  2. Fixed a bug where custom puzzles would not show as completed
  3. Show custom puzzle errors on startup
  4. Allows custom puzzle creators to access tests for their puzzles through TEST_CASE
  5. Better deploy script for faster and more reliable binaries

Quarantine Edition

29 Mar 20:41
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We at the Marvellous Inc. family want to show you that we care about you during these troubling times. We all know how important it is to take care of yourself and your family during this pandemic. That’s why we are proud to announce that we are bringing work to your home*!

Now you are able to work even more for us! Not only that, you are now able to compare your work results with your colleagues, increasing our production at no cost whatsoever. We are also proud to announce that you can now do our work for us, directly from your quarantine room! Create custom levels and increase replayability without us having to create additional content! We hope you enjoy your work even more with these new features! Have fun working, and don’t forget: your Marvellous family cares about you!

This new update brings Leaderboards and Custom Level Scripts for Steam Workshop. Compare your puzzle results with your friends and foes, as well as the overall performance throughout our Steam user base. You can now create your own levels! Share it with your friends or with the community as a whole, using Steam Workshop. Level sharing is easily available in-game, at the push of a button. You can check our GitHub Wiki on how to create custom levels.

* Only for selected employees, check your employment contract for more information on whether you are eligible for remote work in cases of pandemics, natural disasters or imminent global war.

Changelog:

  • Leaderboards
    • Leaderboards for line count and total number of ticks.
    • Compare yourself against the global distribution of stats, and also see your friends' scores.
  • Workshop support. See our wiki on how to create and upload levels.
    • Changed and improved level scripting
    • Sandboxing when running custom levels
    • Added a working sample custom level for reference, and also custom copies of some of our own levels.
  • Added multiple test cases per level. Now it will be harder to get accepted with wrong solutions :)
  • New bot phrases and traits
  • Support for 64-bit Windows executable
  • General bug and typo fixes

1.3.3-2

21 Nov 19:39
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This release just cleans some stuff in the AppImage and allow extra arguments to be passed when calling it.

Version 1.3.3

08 Jul 18:07
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Changelog:

  • Numpad Enter key support.
  • Escape key now closes email and popups.
  • Fixed a bug where pressing Escape during execution would instantly kill the robot.
  • Added more traits, robot messages and WAHnderful new bot names.
  • Settings options are now split into categories.
  • General bug fixing.

Version 1.3.2 Hotfix

02 Jul 23:47
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This update is a hotfix to avoid unexpected behavior when loading custom puzzles. We recommend not downloading and running any external puzzles until the next major update, when the custom level script will be complete. It also fixes a slider bug on the settings tab.

Version 1.3.1

28 Jun 02:35
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Changelog:

  • Achievements tab.
  • Achievements.

Version 1.3.0

27 Jun 03:19
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Changelog:

  • Icon support for Windows and Mac OS X.
  • User Interface fixes and improvements.
  • Community pull requests on UI, editor functions, bot traits and typo fixes (special thanks to @inguin, @pgimeno, @Renantc).
  • Added community contributors to credits.
  • Breakpoints.
  • Laying ground for custom puzzle script for next release.
  • General bugfixes and improvements.

Version 1.2.1

28 Apr 18:11
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v1.2.1

Bump to 1.2.1

Version 1.1.1

21 Feb 01:39
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Version 1.1.1 released. More info and executables on our itch page.

Full Release

19 Dec 00:20
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Improved version of the original Ludum Dare project. All executables are on our itch.io page!