Skip to content

Commit

Permalink
Updated to v2.0.7
Browse files Browse the repository at this point in the history
- Updated: Improved ammo replenish system
- dm_replenish_ammo - (Default) 1 - Replenish ammo on reload.
- dm_replenish_clip - (Default) 0 - Replenish ammo clip on kill.
- dm_replenish_reserve - (Default) 0 - Replenish ammo reserve on kill.
- Updated: SDKHook performance and usage (thanks to Bacardi)
- Added: Support for late load, safely load the plugin at anytime.
- Added: Primary only gun mode
- dm_gun_menu_mode - (Default) 1 - 1) Enabled. 2) Primary weapons only.
3) Secondary weapons only. 4) Random weapons only. 5) Disabled.
- Added: No knife damage
- dm_no_knife_damage - (Default) 0 - Knives do NO damage to players.
- Fixed: Wrong language phrase for secondary weapons when not selected.
- Fixed: Native "SetConVarInt" reported: Invalid convar handle 0 (error
4)
- Fixed: Native "PrintHintText" reported: Language phrase "^" not found
- Fixed: P2000 sounding like a deagle. P2000 must now be equipped in
player's loadout.
  • Loading branch information
Maxximou5 committed Oct 9, 2016
1 parent 148c797 commit 8d9ede7
Show file tree
Hide file tree
Showing 7 changed files with 250 additions and 136 deletions.
18 changes: 17 additions & 1 deletion CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -1,10 +1,26 @@
v2.0.7:
- Updated: Improved ammo replenish system
- dm_replenish_ammo - (Default) 1 - Replenish ammo on reload.
- dm_replenish_clip - (Default) 0 - Replenish ammo clip on kill.
- dm_replenish_reserve - (Default) 0 - Replenish ammo reserve on kill.
- Updated: SDKHook performance and usage (thanks to Bacardi)
- Added: Support for late load, safely load the plugin at anytime.
- Added: Primary only gun mode
- dm_gun_menu_mode - (Default) 1 - 1) Enabled. 2) Primary weapons only. 3) Secondary weapons only. 4) Random weapons only. 5) Disabled.
- Added: No knife damage
- dm_no_knife_damage - (Default) 0 - Knives do NO damage to players.
- Fixed: Wrong language phrase for secondary weapons when not selected.
- Fixed: Native "SetConVarInt" reported: Invalid convar handle 0 (error 4)
- Fixed: Native "PrintHintText" reported: Language phrase "^" not found
- Fixed: P2000 sounding like a deagle. P2000 must now be equipped in player's loadout.

v2.0.6:
- Updated: Plugin name changed to correctly match the game it was designed for.
- Updated: Overhaul on syntax, now using 1.8+ syntax!
- Updated: Spawns for de_nuke & de_cache.
- Updated: Translation file.
- Added: Compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
- dm_enable_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
- dm_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
- Added: Armor addition, players now can gain armor.
- dm_ap_max - (Default) 100 - Maximum Armor Points (AP).
- dm_ap_kill - (Default) 5 - Armor Points (AP) per kill.
Expand Down
21 changes: 12 additions & 9 deletions README.md
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
### [CS:GO] Deathmatch (v2.0.6, 2016-08-29)
### [CS:GO] Deathmatch (v2.0.7, 2016-10-08)
<a href="https://www.maxximou5.com/"><img src="https://maxximou5.com/sourcemod/assests/img/deathmatch_csgo.png" alt="csgo deathmatch plugin" width="600" /></a>
===============

Expand All @@ -10,9 +10,11 @@ Enables deathmatch style gameplay (respawning, gun selection, spawn protection,
- Free For All (FFA)
- Display Panel for Damage
- Different Game Modes:
- Headshot Only Mode
- Pistol Only Mode
- Random Weapons Mode
- Headshot Only
- Primary Weapons Only
- Secondary Weapons Only
- Random Weapons Only
- No Knife Damage (Guns Only)
- Objective Removal (C4/Hostage)
- Spawn Editor and Menu
- Replenish Ammo & Clip
Expand All @@ -32,7 +34,6 @@ Enables deathmatch style gameplay (respawning, gun selection, spawn protection,
### Features to Add

- Integrated Stats (ELO)
- No Knife Damage (Guns Only)
- Team Selective Spawns

### Commands
Expand All @@ -46,7 +47,7 @@ Enables deathmatch style gameplay (respawning, gun selection, spawn protection,
### ConVars

- dm_enabled - (Default) 1 - Enable Deathmatch.
- dm_enable_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
- dm_valve_deathmatch - (Default) 0 - Enable compatibility for Valve's Deathmatch (game_type 1 & game_mode 2) or Custom (game_type 3 & game_mode 0).
- dm_welcomemsg (Default) 1 - Display a message saying that your server is running Deathmatch.
- dm_free_for_all - (Default) 0 - Free for all mode.
- dm_hide_radar - (Default) 0 - Hides the radar from players.
Expand All @@ -62,14 +63,16 @@ Enables deathmatch style gameplay (respawning, gun selection, spawn protection,
- dm_remove_objectives - (Default) 1 - Disables bomb sites, and removes c4 and hostages.
- dm_respawning - (Default) 1 - Enable respawning.
- dm_respawn_time - (Default) 2.0 - Respawn time.
- dm_gun_menu_mode - (Default) 1 - 1) Enabled. 2) Pistol only mode. 3) Random weapons every round. 4) Disabled.
- dm_gun_menu_mode - (Default) 1 - 1) Enabled. 2) Primary weapons only. 3) Secondary weapons only. 4) Random weapons only. 5) Disabled.
- dm_los_spawning - (Default) 1 - Enable line of sight spawning.
- dm_los_attempts - (Default) 10 - Maximum attempts to find a suitable line of sight spawn point.
- dm_spawn_distance - (Default) 0 - Minimum distance from enemies at which a player can spawn.
- dm_sp_time - (Default) 1.0 - Spawn protection time.
- dm_no_knife_damage - (Default) 0 - Knives do NO damage to players.
- dm_remove_weapons - (Default) 1 - Remove ground weapons.
- dm_replenish_ammo - (Default) 1 - Replenish ammo reserve.
- dm_replenish_clip - (Default) 1 - Replenish ammo clip.
- dm_replenish_ammo - (Default) 1 - Replenish ammo on reload.
- dm_replenish_clip - (Default) 0 - Replenish ammo clip on kill.
- dm_replenish_reserve - (Default) 0 - Replenish ammo reserve on kill.
- dm_replenish_grenade - (Default) 0 - Unlimited player grenades.
- dm_replenish_hegrenade - (Default) 0 - Unlimited hegrenades.
- dm_replenish_grenade_kill (Default) 0 - Give players their grenade back on successful kill.
Expand Down
24 changes: 18 additions & 6 deletions configs/deathmatch/deathmatch.ini
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@
"dm_display_panel" "no"
// Display a panel showing damage done to a player.
// Requires dm_display_panel set to 1.
// --
// Default: "no"
"dm_display_panel_damage" "no"
Expand Down Expand Up @@ -89,9 +90,10 @@
// Gun menu mode.
// 1) Enabled.
// 2) Pistol only mode.
// 3) Random weapons every round.
// 4) Disabled.
// 2) Primary weapons only.
// 3) Secondary weapons only.
// 4) Random weapons only.
// 5) Disabled.
// --
// Default: 1
"dm_gun_menu_mode" "1"
Expand All @@ -118,20 +120,30 @@
// Default: 1.0
"dm_spawn_protection_time" "1.0"
// Knives do NO damage to players.
// --
// Default: no
"dm_no_knife_damage" "no"
// Remove ground weapons.
// --
// Default: yes
"dm_remove_weapons" "yes"
// Replenish ammo reserve.
// Replenish ammo on reload.
// --
// Default: yes
"dm_replenish_ammo" "yes"
// Replenish ammo clip.
// --
// Default: yes
"dm_replenish_clip" "yes"
// Default: no
"dm_replenish_clip" "no"
// Replenish ammo reserve.
// --
// Default: no
"dm_replenish_reserve" "no"
// Unlimited player grenades.
// --
Expand Down
Binary file modified deathmatch.zip
Binary file not shown.
Binary file modified plugins/deathmatch.smx
Binary file not shown.
Loading

0 comments on commit 8d9ede7

Please sign in to comment.