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display requirements when a player cannot execute a command
improved IRC connection handling
auto word wrapping for message boxes
headless server can run in local lan mode (does not broadcast to master server)
Added lua security sandbox
third person view allows you to follow a selected unit. Select one unit anf press f4 to enable (deselect anf f4 to disable).
cell markers allow players to create markers anywhere on the map and associate a note with them. All team players see the markers.
quick sonar signal to tell team players where the action is happening
admin player can disconnect other network players in game
saving / loading games.
when placing a new unit, we display a 'ghosted' model while units walk to the build location to show the space it will occupy
video playback support (using libvlc)
network multi-player scenarios
campaign scenarios
Integrated language translation support (translate / update your favorite language @ https://www.transifex.com/projects/p/megaglest and pull the files into the game via advanced translation options to test your changes)
play a sound when player mentions your name in chat mode
more game data validation for commandline modders, see --help for more info
many new lua commands for scenario modders
enhanced AI management (logging and modding) and added more intellegence to decsions
enhanced game data downloads now allow for downloading data from the mod center instead of game server if available.
Quick keys in game lobby, SHIFT++listbox arrow to jump to that letter in a list
or Hold CTRL when clicking listbox for network control type to change all non human control values
enhanced unicode support for non-ascii characters
customizable unit, resource and upgrade language files
tilesets support animated models
scenario factions may now be 'neutral', meaning not on any players team.
new command action mouse cursors
resources are selectable showing info about the resource
particle colors are now affected by the time of day
new game hints are displayed while loading a new game
linked faction support (and new techtree MagiTech for classic Glest play)
added runtime checks to ensure cpu supports expected optimizations of the binary used (sse, x87)
lots of code cleanup from static analysis such as cppcheck and valgrind
experimental big endian and non x86 architecure support (need testers to give feedback)