What's Changed
- GameManager refactor prep by @neoancient in #5962
- #5960: Allow BA flamers without fusion engine by @SJuliez in #5961
- Added
StratConSkillGenerator
Class for Skill Generation by @IllianiCBT in #5948 - Extract processMovement by @neoancient in #5964
- More sprites for #3118 list of missing ones by @UlyssesSockdrawer in #5958
- Advanced Atmospheric Control Roll Errata by @Algebro7 in #5867
- Adjusted to use more Regex Power by @rjhancock in #5966
- Cowl quirk updates by @SJuliez in #5937
- Movement handler refactor by @neoancient in #5974
- Victory modernization by @SJuliez in #5931
- Mech to mek by @rjhancock in #5975
- Recent boards by @SJuliez in #5979
- Tools for enhancing games, upgraded scenarios by @SJuliez in #5889
- custom deployment zones by @NickAragua in #5924
- Avoid penalizing Improved Heavy Lasers in weapon bays by @Saklad5 in #5918
- Move test setup scenarios to testresources by @SJuliez in #5983
- Fixes double blind ghost sprite by @HoneySkull in #5988
- Mech -> Mek updates. by @rjhancock in #5981
- Fixed two instances of mispelled mek by @repligator in #5994
- Test QOL Changes by @rjhancock in #6001
- Fixes #5989 Mini map selected unit lags behind when selecting next unit by @HoneySkull in #6002
- Some Entity cleanup by @SJuliez in #6004
- Fix slot counting validation for PM by @SJuliez in #6008
- MM Scenario improvements, next part by @SJuliez in #5982
- Choosing Elevation at Deployment by @SJuliez in #5996
- Accompanying PR for MML: allow artillery on aeros according to TO:AUE by @SJuliez in #6007
- Allow SRCS on SC by @SJuliez in #6009
- Fix patchwork armor weight calculation by @SJuliez in #6010
- Added Post-Name Change Compatibility Handlers to AbstractIcon.java by @IllianiCBT in #6011
- Jumpship/Warship code and comment cleanup and modernization by @SJuliez in #6012
- Remove incorrect dedicated pilot mod for QuadVee PSR. by @neoancient in #6014
- Issue #5997---Fall damage from high grav map using old ed rules. by @DM0000 in #6000
- Fixes a "nagging" issue that allows ASF to make an illegal moves. by @HoneySkull in #6019
- Removed 'Center Leg' from Wing Wraith TR4, TR6 and TR7 by @juk0de in #6023
- Quadvee damage mp reduction by @neoancient in #6016
- Added JavaDoc building in Actions. by @rjhancock in #6018
- #5980 - fix tile names by @SJuliez in #6028
- #5984 - Prevent 0 CF bridges in generated maps by @SJuliez in #6026
- #5995 - Prevent Field Guns from exploding/jamming by @SJuliez in #6024
- Weapon Handler Comment cleanup by @SJuliez in #6025
- Fix wige deployment options by @SJuliez in #6031
- Show hatchets and other club misc weapons in the unit tooltip by @SJuliez in #6029
- Improved
StratConSkillGenerator
by @IllianiCBT in #6021 - Slight addition to isCanon Javadoc by @repligator in #6040
- Better display of radical heat sinking in preview by @pavelbraginskiy in #6033
- Hex areas and use for Deployment, Flee Zones and Triggers by @SJuliez in #6045
- Deleted
StratConSkillGenerator.java
by @IllianiCBT in #6046 - #5991 Mix tech mech not showing origin of weapon equipped. by @DM0000 in #6051
- Thumper and Sniper weapons swapped with one another on various units and Mechs #6056 by @DM0000 in #6059
- Issue 6037 Medium Missile Turret (3039) missing 2 Artemis by @DM0000 in #6058
- 6017 Zweihander prompt when only one arm available by @DM0000 in #6057
- Issue 6049 - Fixing missing Text string for Mechanical Jump Fall Damage by @DM0000 in #6055
- Enhance
wordWrap
with HTML Tags for Line Breaks by @IllianiCBT in #6053 - Issue 1486 Add option to skip firing turn for mechs/vees that sprint by @DM0000 in #6062
- Replace Manual GUI scaling with FlatLaf Scaling by @SJuliez in #6068
- Dropship sprites - Castrum/Tiamat - for #3118 by @UlyssesSockdrawer in #6073
- default autoeject to disabled for clan meks by @kuronekochomusuke in #6070
- Scenario Chooser fix by @SJuliez in #6072
- #6061: Restore Altitude Behavior for Princess Deploying Aero by @SJuliez in #6071
- Minor gui scaling fixes by @SJuliez in #6076
- Save patchwork armor with right tech level by @pavelbraginskiy in #6078
- #6027: Disregard torso twists when no weapon is fired together with it by @SJuliez in #6075
- #6061 (again): Prevent altitude 0 deployment on atmo maps by @SJuliez in #6080
- Data update - line wrapping and consolidating availability ratings by @SuperStucco in #6082
- remove hardcoded html font size by @kuronekochomusuke in #6085
- Read Mekset as UTF8 by @SJuliez in #6087
- Fix Typo in Availability List for Dragonfly (Viper) Chassis by @IllianiCBT in #6096
- Makes PlanetaryConditionsDialog work again after scaling stuff by @WeaverThree in #6094
- #6006, #6050: Revert tech legality change by @SJuliez in #6097
- add unittooltip font size scaling by @kuronekochomusuke in #6098
- GUI scaling fixes by @SJuliez in #6103
- Fix
TeamLoadOutGeneratorTest
for Correct Legality Check by @IllianiCBT in #6106 - Spelling grammar, typos, etc. by @repligator in #6104
- Set Dialog Always on Top in
AbstractIconChooserDialog
by @IllianiCBT in #6105 - Prevent pilot tooltip exceptions by @SJuliez in #6107
- properties fix, dont report callstack for missing resource by @SJuliez in #6109
- Hide "connect to SBF game" button by @SJuliez in #6110
- Adds a missing comma. by @repligator in #6114
- add space before weapon to hit values by @kuronekochomusuke in #6113
- TacOps BAP rule offboard checks by @SJuliez in #6112
- Always check GUIPrefs if incline highlighting is on by @SJuliez in #6111
- #6063: Fix targeting choice with iNarcs by @SJuliez in #6115
- #6013: Mine Clearance Missile fixes by @SJuliez in #6118
- #6101: Fix selected ammo retrieval by @SJuliez in #6119
- #6089, #6102: Messages fixes by @SJuliez in #6120
- Added
TotalGenericBattleValue
Tag to MUL Export by @IllianiCBT in #6122 - Two minor spelling/capitalization fixes. by @repligator in #6125
- #5972: Game Options by @SJuliez in #6121
- Improved Word Wrapping to Handle Existing Line Breaks by @IllianiCBT in #6123
- fix issue with missmatched tag by @kuronekochomusuke in #6132
- Fixed Portrait Folder Contents by @IllianiCBT in #6130
- More minor spelling/capitalization fixes. by @repligator in #6133
- Use elevation of source hex when checking for leaving prohibited terrain by @neoancient in #6137
- Renamed MekTech Portrait Folder to Mek Tech by @IllianiCBT in #6139
- always group multiple of same type / location of weapon together by @kuronekochomusuke in #6143
- Add RISC Heat Sink Override Kit (Construction) by @pavelbraginskiy in #6149
- lightning storm updates by @kuronekochomusuke in #5436
- Advanced Search updates by @SJuliez in #6131
- TRO View problem by @SJuliez in #6150
- Misc issues by @SJuliez in #6154
- RISC HS Override Kit: Gameplay by @pavelbraginskiy in #6153
- #6138: Weapon panel ammo selector by @SJuliez in #6165
- LAM crash by @DM0000 in #6166
- feat: create unit list at the end of every encounter, not just the ones you have survivor units by @Scoppio in #6164
- Load units embedded into MUL file by @pavelbraginskiy in #6163
- #5985: Prevent AMS targeting mortar shells by @SJuliez in #6161
- Allow climb mode for protomeks by @SJuliez in #6160
- Protomek code and comment cleanup by @SJuliez in #6159
- Fix validation message for RISC laser pulse module by @SJuliez in #6158
- MM Scenarios: Princess settings by @SJuliez in #6156
- MM Scenarios: story dialogs by @SJuliez in #6157
- MM Scenarios: Improve game options parsing by @SJuliez in #6167
- Manual Shutdown should be a standard rule #6086 by @DM0000 in #6170
- Added check for Repeating TSEMP by @DM0000 in #6172
- Seperated physical modifiers from base and show them in toHit by @DM0000 in #6173
- Load BLKs with mekbays, not just mechbays by @pavelbraginskiy in #6178
- #5956: Ice-related skidding PSR checks (underwater movement etc) by @SJuliez in #6168
- LAM in fighter mode uses wrong hit location table #6144 by @DM0000 in #6176
- Ulysses - 0.50 maps import by @UlyssesSockdrawer in #6188
New Contributors
- @DM0000 made their first contribution in #6000
- @WeaverThree made their first contribution in #6094
- @Scoppio made their first contribution in #6164
Full Changelog: v0.50.0...v0.50.01