- This project is based on Potree V1.6.
- Potree is a web based pouint cloud visualizer project created by Markus Schütz.
- This project contains only the main parts of the potree project adapted to be more easily used as a independent library (I have only adapted code from the original repository).
- Support for pointclouds from LAS, LAZ, Binary files and Grehound server.
- Point clouds are automatically updated, frustum culling is used to avoid unnecessary updates (better update performance for multiple point clouds).
- Supports logarithmic depth buffer (just by enabling it on the threejs renderer), useful for large scale visualization.
- Download the custom potree build from the build folder or add it to your project using NPM.
- Include it alonside the worker folder in your project (can be found on the source folder).
- Download threejs from github repository.
- The build is a ES module, that can be imported to other projects, it assumes the existence of THREE namespace for threejs dependencies.
- Live demo at https://tentone.github.io/potree-core/
- Contains the same model multiple times stored in different formats.
- Double click the models to raycast the scene and create marker points.
- Bellow its a fully functional example of how to use this wrapper to load potree point clouds to a THREE.js project
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, 1, 0.1, 10000);
var canvas = document.createElement("canvas");
canvas.style.position = "absolute";
canvas.style.top = "0px";
canvas.style.left = "0px";
canvas.style.width = "100%";
canvas.style.height = "100%";
document.body.appendChild(canvas);
var renderer = new THREE.WebGLRenderer({canvas:canvas});
var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({color: 0x00ff00});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);
var controls = new THREE.OrbitControls(camera, canvas);
camera.position.z = 10;
var points = new Potree.Group();
points.setPointBudget(10000000)
scene.add(points);
Potree.loadPointCloud("data/test/cloud.js", name, function(data)
{
var pointcloud = data.pointcloud;
points.add(pointcloud);
});
function loop()
{
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(loop);
};
loop();
document.body.onresize = function()
{
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize(width, height);
camera.aspect = width / height;
camera.updateProjectionMatrix();
}
document.body.onresize();
- The project has no generated documentation but bellow are some of the main configuration elements.
- A example can be found in the repository
index.html
file.
- Container that stores point cloud objects and updates them on render.
- The container supports frustum culling using the point cloud bouding box.
- Automatically stops updating the point cloud if out of view.
- This container only support pointColorType set as RGB, pointSizeType set as FIXED and shape set as SQUARE.
-
Complete container with support for all potree features.
-
Some features require support for the following GL extensions
- EXT_frag_depth, WEBGL_depth_texture, OES_vertex_array_object
- Method to load a point cloud database file
Potree.loadPointCloud(url, name, onLoad)
-
Material used by threejs to draw the point clouds, based on RawShaderMaterial
-
shape
- Defines the shape used to draw points
- Potree.PointShape.SQUARE
- Potree.PointShape.CIRCLE
- Potree.PointShape.PARABOLOID
- Defines the shape used to draw points
-
pointSizeType
- Defines how the point cloud points are sized, fixed mode keeps the same size, adaptive resizes points accordingly to their distance to the camera
- Possible values are
- Potree.PointSizeType.FIXED
- Potree.PointSizeType.ATTENUATED
- Potree.PointSizeType.ADAPTIVE
-
pointColorType
- Defines how to color the drawn points
- Possible values are
- Potree.PointColorType.RGB
- Potree.PointColorType.COLOR
- Potree.PointColorType.DEPTH
- Potree.PointColorType.HEIGHT
- Potree.PointColorType.INTENSITY
- Potree.PointColorType.INTENSITY_GRADIENT
- Potree.PointColorType.LOD
- Potree.PointColorType.POINT_INDEX
- Potree.PointColorType.CLASSIFICATION
- Potree.PointColorType.RETURN_NUMBER
- Potree.PointColorType.SOURCE
- Potree.PointColorType.NORMAL
- Potree.PointColorType.PHONG
- Potree.PointColorType.RGB_HEIGHT
-
logarithmicDepthBuffer
- Set true to enable logarithmic depth buffer
-
weighted
- If true points are drawn as weighted splats
-
treeType
- Defines the type of point cloud tree being drawn by this material
- This should be automatically defined by the loader
- Potree.TreeType.OCTREE
- Potree.TreeType.KDTREE
-
Potree.PointCloudTree
- Base Object3D used to store and represent point cloud data.
- These objects are created by the loader
-
Since potree-core is mean to be used as library and not as a full software as potree some features are not available.
-
EDL shading is not supported by potree core (might be added later).
-
GUI elements were removed from the library
- PotreeViewer
- Controls, Input, GUI, Tools
- Anotations, Actions, ProfileRequest
- Potree.startQuery, Potree.endQuery and Potree.resolveQueries
- Potree.timerQueries
- Potree.MOUSE, Potree.CameraMode
- PotreeRenderer, RepRenderer, Potree.Renderer
- JQuery, TWEEN and Proj4 dependencies
- The output javascript is a module built using rollup.
- The project can be build running the commands
npm install
andnpm run build
.
- Use the Potree Converter tool to create point cloud data from LAS, ZLAS or BIN point cloud files