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Katla

Playground for a vulkan-based render engine. Nothing too serious.

Currently written in Rust using ash as its vulkan crate and gpu-allocator for allocation.

Writing my own math-lib for this, since I want to keep it basic, no simd planned (katla_math).

Can currently display a scene with some textured models in it. bild

Will develop in my own pace. Will be testing out lots of layers both as a way to get ahold on Vulkan, but also in order to try out multi-threaded GPU uploads later on!

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A pet vulkan renderer

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