Warning
This pathfinder is still in HEAVY development. It is not meant to be used in production. However, you can use the code in examples
to understand how the pathfinder works.
Presently, its execution is better than both Baritone's and mineflayer-pathfinder's. It also follows an entirely different paradigm - each move's execution is split into individual parts, which combined with a modular movement provider/executor/optimizer system, it makes this pathfinder extremely customizable. So as long as a single movement's execution handles all entry cases (which is possible), it can be immediately integrated into this bot.
Examples will be added as the project undergoes more development.
Many things.
- Proper breaking of blocks (Cost + Execution)
- Water movement
- Parkour
- Proper jump sprinting
- Offloading the world thread
Link | Description |
---|---|
API | The documentation with the available methods and properties. |
Advanced Usage | The documentation with the advanced usage of the pathfinder, including the customization of goals and movements. |
Examples | The folder with the examples. |