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Revert "Combat assistant"
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This reverts commit c9a99d4.
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Mortalknight committed Apr 1, 2017
1 parent c9a99d4 commit 13138ec
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Showing 3 changed files with 30 additions and 54 deletions.
31 changes: 30 additions & 1 deletion CHANGELOG.txt
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@@ -1,3 +1,32 @@
NEW

Combat assistant has been added to help you during combat
We have added a little extra for exalted reputations to feel more of an accomplishment.

World markers will now be included in the raid tab.

Added Target markers to the raidframes.

International flags for group members option to classify their language / natifity.

Quest progress update text is now movable.

Added disable pet actionbar option.


BUGFIXES

Fixed a bug where primary stats weren't shown.

Fixed a bug where the character model was too big.

Fixed a bug where character info did not update after leveling up.

Fixed a bug where character panel did not close when inspecting artifact weapon.

Fixed a bug with the mobility tracker.

Fixed Mythic + timer position without Affixes.

Fixed a bug where the Mastery Icon changed randomly.

Fixed a bug where the "dead" Icon was not shown on raidframes.
Binary file removed Textures/clip.tga
Binary file not shown.
53 changes: 0 additions & 53 deletions frames/hudart.xml
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Expand Up @@ -75,59 +75,6 @@
</Layer>
</Layers>
<Frames>
<Frame name="GwClipHelper" frameStrata="BACKGROUND">
<Size x="100" y="100"></Size>
<Anchors>
<Anchor point="BOTTOM" relativePoint="BOTTOM" x="0" y="130" />
</Anchors>
<Layers>
<Layer level="BACKGROUND">
<Texture name="$parentLEFT" file="Interface\AddOns\GW2_UI\textures\clip" parentKey="Background">
<Size x="100" y="100"></Size>
<Anchors>
<Anchor point="CENTER" relativePoint="CENTER" x="0" y="0" />
</Anchors>
</Texture>
</Layer>
<Layer level="OVERLAY">
<FontString parentKey="Label" text="Hello!" justifyV="CENTER" justifyH="LEFT">
<Size x="150" y="100"></Size>
<Anchors>
<Anchor point="BOTTOMLEFT" relativePoint="TOPRIGHT" x="-20" y="-20"></Anchor>
</Anchors>
</FontString>
</Layer>

</Layers>
<Scripts>
<OnLoad>

self.Label:SetFont(UNIT_NAME_FONT,12);

self.Label:SetTextColor(1,1,1,1);
self.Label:SetShadowColor(0,0,0,1);

self:RegisterEvent('PLAYER_REGEN_DISABLED');
self:RegisterEvent('PLAYER_REGEN_ENABLED');
self.Timer = GetTime() + 0.1;
self:Hide();

</OnLoad>
<OnEvent>


if event=='PLAYER_REGEN_DISABLED' then
self.Label:SetText("Looks like you are killing a monster. Would you like me to help?");
self.Timer = GetTime() + 10;
self:Show();
else
self:Hide();
end

</OnEvent>

</Scripts>
</Frame>
<Frame name="GwActionBarHud" frameStrata="BACKGROUND">
<Size x="1024" y="256"></Size>
<Anchors>
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