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I used Samuel's development Christmas script global states and prop spawning (with permission obtained prior to release) in the development process.
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Shout out to STACHY225 for working out the meth network animations!
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Huge credit to Bostra for sharing free scripts and providing sanity checks during moments of confusion. Those cute mushrooms? His creation!
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Special thanks to Feisty for the stunning visuals. If it looks good, she probably had a hand in it.
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Special shoutout to Beta TestersYour feedback has been invaluable!
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Big Credit to Bostra. if you have been around you may have seen him post some free scripts and help people, There was definetly times I dm'd him saying what the fuck am I doing and he helped keep me sane. He also made the cute mushrooms!
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Jim's Tebex for putting out open source resources that I was able to break and fix and learn how to code
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jixeltay for putting out banger after banger. These people help the community learn so much more
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Our partner 1of1 Servers and their discord for their amazing server hosting! absolutely top notch.
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Special Thanks To Kamaryn For The Preview
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Thanks to Kamaryn for this install guide video
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join their discord for other videos updates.
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emote script that uses the animations event
- for example one of these
- dpemotes -- should use RP instead
- rpemotes
- scully_emotemenu
- for example one of these
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GAME BUILD 2944 OR LATER
- qb-inventory users go to md-drugs/items_install/qb-inventory and add the Items to
qb-core/shared/items.lua
and - Add items from md-drugs/items_install/images to qb-inventory/html/images - ox_inventory users go to md-drugs/items_install/ox_inventory and add the Items to
ox_inventory/data/items.lua
and - Add items from md-drugs/items_install/images to ox_inventory/web/images
- delete
qb-drugs
- Inside the config file change all the locations for everything.
- ps: All locations have been changed to make a preview video easier and with how big of a script this is, Im not going to config it for every city. THESE LOCATION DO NOT DO WELL FOR A LIVE SERVER SO CHANGE THEM
- Head to your emote script search for uncuff if it's missing add it
- if rpemotes do this
- go to client/animationListCustom.lua
- add these to the CustomDP.Emotes = {}
["uncuff"] = {"mp_arresting","a_uncuff","Uncuff", AnimationOptions = { EmoteLoop = true, EmoteMoving = true } }, ["edible"] = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "edible", AnimationOptions = { EmoteLoop = false, EmoteMoving = true }},
- Add This to CustomDP.PropEmotes = {}
["shootup"] = { "rcmpaparazzo1ig_4", "miranda_shooting_up", "Shoot Up", AnimationOptions = {EmoteLoop = true,EmoteMoving = true,Prop = 'prop_syringe_01', PansexualPropBone = 18905,PropPlacement = {0.11, 0.03, 0.0, -124.0, 0.0, 0.0},}}
- go to client/animationListCustom.lua
- elseif dpemotes add this to client/AnimationList.lua
- add these to DP.Emotes = {}
["uncuff"] = {"mp_arresting","a_uncuff","Uncuff", AnimationOptions = { EmoteLoop = true, EmoteMoving = true } }, ["edible"] = { "mp_player_inteat@burger", "mp_player_int_eat_burger", "edible", AnimationOptions = { EmoteLoop = false, EmoteMoving = true }},
- add these to DP.PropEmotes = {}
["shootup"] = { "rcmpaparazzo1ig_4", "miranda_shooting_up", "Shoot Up", AnimationOptions = {EmoteLoop = true,EmoteMoving = true,Prop = 'prop_syringe_01', PansexualPropBone = 18905,PropPlacement = {0.11, 0.03, 0.0, -124.0, 0.0, 0.0},}}
- add these to DP.Emotes = {}
- elseif scullyemotes then
- add this to emotes.lua
{ Label = 'Uncuff', Command = 'uncuff', Animation = 'a_uncuff', Dictionary = 'mp_arresting', Options = { Flags = { Loop = true, Move = true, }, } }, { Label = 'Edibles', Command = 'edible', Animation = 'mp_player_int_eat_burger', Dictionary = 'mp_player_inteat@burger', Options = { Flags = { Loop = true, Move = true, }, } },
- then in prop emotes do
{ Label = 'Shoot Up', Command = 'shootup', Animation = "miranda_shooting_up", Dictionary = "rcmpaparazzo1ig_4", Options = { Flags = { Loop = true, }, Props = { { Bone = 18905, Name = 'prop_syringe_01', Placement = { vector3(0.11, 0.03, 0.0), vector3( -124.0, 0.0, 0.0), }, }, }, }, },
- add this to emotes.lua
- if rpemotes do this
- check
qb-smallresources/config.lua
and if this exists, delete it- look for this code
[2] = { --Coke Processing Enter/Exit [1] = { poly = { coords = vector3(909.49, -1589.22, 30.51), heading = 92.24, length = 2, width = 2 }, allowVeh = false, label = '[E] Enter Coke Processing' }, [2] = { poly = { coords = vector3(1088.81, -3187.57, -38.99), heading = 181.7, length = 2, width = 2 }, allowVeh = false, label = '[E] Leave' } }
- look for this code
- Run SQL
This is NOT a requirement but something I personally use and believe in.
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to integrate with fivemerr make sure you have
set fivemerrLogs "API_KEY"
in your server.cfg -
Head to /server/functions.lua turn local logs = true
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profit
Why integrate with Fivemerr? Its a great place to store logs as it doesnt rely on discord webhooks and its far easier to search through
As well as a place to offload images and videos from fivem that doesnt rely on discord since discord API will be automatically deleting images and videos after a certain amount of time If you need an invite to their server look below
- head to
qb-radial/config.lua
and search for the following event
event = 'qb-drugs:client:cornerselling',
- and change it to this
event = 'md-drugs:client:cornerselling',
- Head to
qb-shops/config.lua
Config.Products and add the folowing items to OR anywhere else you want them. The Only way in this script to get them is to find the travelling merchant
{name = 'bakingsoda', price = 100, amount = 5000, info = {}, type = 'item'},
{name = 'emptyvial', price = 100, amount = 5000, info = {}, type = 'item'},
{name = 'needle', price = 100, amount = 5000, info = {}, type = 'item'},
- Turn On Config.TierSystem after you run the sql file
mlo i use heres an option. use it or dont.