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Releases: N1ckn1ght/ACE

Akira CE v1.2.1

09 Jun 15:49
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Akira CE v1.2.1 Pre-release
Pre-release

It's better to not rush things up... LMR change has been reverted.
An alternative cache is a MUST. However, it performs, in fact, even worse than prev. version (at bullet/blitz)
So... while I am in search of improvements, this version won't be recommended.
Master branch though.

Akira CE v1.2 (LMR experiment)

09 Jun 12:45
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Pre-release

This is not stable release, but it seems to perform better against previous self.

Cache rework, now it doesn't just drop its table.
LMR changed, chess may become weird on bullet time controls...
Another clock fix.

Akira CE v1.1.2

01 Jun 05:23
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Tinkered with clock (again and not in the last time), fixed some debug output.

Akira CE v1.1.0

11 May 14:10
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"Better late, than never"

A lot of fixes has been done, it's now far from 1.0.0.
In this particular release a heatmap for kings was finally applied... it didn't work the whole time before. A significant weight change, and also a more optimized (and less crazy) king-distance-from-center scoring.

Future plans: more aggressive pruning with better caching, the goal is to be able to calculate far after than 12 half-moves from the opening... I hope to do this for 1.2.

Akira CE v.1.0.19

08 May 07:57
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Hotfix for a clock

(Sorry, I keep breaking it every time. Hyperbullet (40/5s.) with ponder did work though! Currently without ponderhit mechanic implemented)

Akira CE v1.0.18

07 May 08:59
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Better time management.
More optimized update (listening) function.

Akira CE v1.0.15

29 Apr 12:09
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Added setting for random (1 - 50 centipawns, default: 5)

Akira CE v1.0.14

26 Apr 11:50
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Multiple small changes in some engine weights.

Akira CE v1.0.10

26 Apr 09:25
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Fixed endspiel king positioning/mating. Not sure how this bug got past me, but it did.

Akira CE v1.0.8

26 Apr 07:53
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Removed redundant weight.

First eval() update since 0.6.4 :D