A fork of pokecrystal designed to restore and localize Mobile Adapter functionality such as online battles and trades to Crystal using disassembled code from the Japanese ROM designed for use with Mobile System recreation projects like the REON Project.
My goal is to create a story based on the intro of Pokémon Crystal, why several Unown communicating with Suicune over radio waves, alerting it to the Ruins of Alph? Play and you will find out.
For more information, please see INSTALL.md
After setup has been completed, you can choose which version you wish to build. To build a specific version, run one of these commands inside the repository directory in cygwin64:
-
US Version:
make
-
EUR Version:
make crystal_eu
-
AUS Version:
make crystal_au
For a more accurate experience, we advising picking the build version based on where you live as this will make different 'address' options available to you which are selectable for personal information.
The US Version covers the United States and Canada.
The EUR Version covers all countries in Europe (as of 2001).
The AUS Version covers Australia and New Zealand.
Other languages are being worked on, but are not complete and still require a lot of polish.
To take advantage of the Mobile Adapter features, we currently recommend the GameBoy Emulator BGB: https://bgb.bircd.org/
and libmobile-bgb: https://github.com/REONTeam/libmobile-bgb/releases
Simply open BGB, right click the ‘screen’ and select Link > Listen
, then accept the port it provides by clicking OK
.
Once done, run the latest version of libmobile for your operating system (mobile-windows.exe
or windows and mobile-linux
for linux).
Now right click the ‘screen’ on BGB again and select Load ROM…
, then choose the pokecrystal-mobile .gbc
file you have built.
A full list of Mobile Adapter features for Pokémon Crystal can be found here: https://github.com/gb-mobile/pokecrystal-mobile-en/wiki/Pok%C3%A9mon-Crystal-Mobile-Features
- Pret : Initial disassembly
- gb-mobile : Mobile Restoration & Japanese Code Disassembly