-
Notifications
You must be signed in to change notification settings - Fork 39
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
OQ_Toolkit as plugin #40
Open
Wavesonics
wants to merge
4
commits into
NeoSpark314:master
Choose a base branch
from
Wavesonics:plugin
base: master
Could not load branches
Branch not found: {{ refName }}
Loading
Could not load tags
Nothing to show
Loading
Are you sure you want to change the base?
Some commits from the old base branch may be removed from the timeline,
and old review comments may become outdated.
Open
Changes from 3 commits
Commits
Show all changes
4 commits
Select commit
Hold shift + click to select a range
File filter
Filter by extension
Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
Binary file not shown.
3 changes: 2 additions & 1 deletion
3
OQ_Toolkit/OQ_ARVRCamera.tscn → addons/OQ_Toolkit/OQ_ARVRCamera.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
5 changes: 3 additions & 2 deletions
5
...OQ_ARVRCamera/Feature_StereoPanorama.tscn → ...OQ_ARVRCamera/Feature_StereoPanorama.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes.
Binary file not shown.
File renamed without changes.
3 changes: 2 additions & 1 deletion
3
...RVRController/Feature_AreaObjectGrab.tscn → ...RVRController/Feature_AreaObjectGrab.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
5 changes: 3 additions & 2 deletions
5
...troller/Feature_ControllerModel_Left.tscn → ...troller/Feature_ControllerModel_Left.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
5 changes: 3 additions & 2 deletions
5
...roller/Feature_ControllerModel_Right.tscn → ...roller/Feature_ControllerModel_Right.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
5 changes: 3 additions & 2 deletions
5
...RVRController/Feature_HandModel_Left.tscn → ...RVRController/Feature_HandModel_Left.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
5 changes: 3 additions & 2 deletions
5
...VRController/Feature_HandModel_Right.tscn → ...VRController/Feature_HandModel_Right.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
3 changes: 2 additions & 1 deletion
3
...ARVRController/Feature_RigidBodyGrab.tscn → ...ARVRController/Feature_RigidBodyGrab.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
3 changes: 2 additions & 1 deletion
3
...OQ_ARVRController/Feature_StaticGrab.tscn → ...OQ_ARVRController/Feature_StaticGrab.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
3 changes: 2 additions & 1 deletion
3
...t/OQ_ARVRController/Feature_ToolGrab.tscn → ...t/OQ_ARVRController/Feature_ToolGrab.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
3 changes: 2 additions & 1 deletion
3
.../OQ_ARVRController/Feature_UIRayCast.tscn → .../OQ_ARVRController/Feature_UIRayCast.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file added
BIN
+772 Bytes
addons/OQ_Toolkit/OQ_ARVRController/models3d/HandMaterialLeft.material
Binary file not shown.
Binary file added
BIN
+771 Bytes
addons/OQ_Toolkit/OQ_ARVRController/models3d/HandMaterialRight.material
Binary file not shown.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Binary file added
BIN
+800 Bytes
addons/OQ_Toolkit/OQ_ARVRController/models3d/controllerMTL.material
Binary file not shown.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
3 changes: 2 additions & 1 deletion
3
OQ_Toolkit/OQ_ARVROrigin.tscn → addons/OQ_Toolkit/OQ_ARVROrigin.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,6 +1,7 @@ | ||
[gd_scene load_steps=2 format=2] | ||
|
||
[ext_resource path="res://OQ_Toolkit/OQ_ARVROrigin/scripts/OQ_ARVROrigin.gd" type="Script" id=1] | ||
[ext_resource path="res://addons/OQ_Toolkit/OQ_ARVROrigin/scripts/OQ_ARVROrigin.gd" type="Script" id=1] | ||
|
||
|
||
[node name="OQ_ARVROrigin" type="ARVROrigin"] | ||
script = ExtResource( 1 ) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
[gd_scene load_steps=2 format=2] | ||
|
||
[ext_resource path="res://addons/OQ_Toolkit/OQ_ARVROrigin/scripts/Feature_Climbing.gd" type="Script" id=1] | ||
|
||
|
||
[node name="Feature_Climbing" type="Spatial"] | ||
script = ExtResource( 1 ) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
[gd_scene load_steps=2 format=2] | ||
|
||
[ext_resource path="res://addons/OQ_Toolkit/OQ_ARVROrigin/scripts/Feature_Falling.gd" type="Script" id=1] | ||
|
||
|
||
[node name="Feature_Falling" type="Spatial"] | ||
script = ExtResource( 1 ) |
3 changes: 2 additions & 1 deletion
3
...VROrigin/Feature_MixedRealityCapture.tscn → ...VROrigin/Feature_MixedRealityCapture.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
3 changes: 2 additions & 1 deletion
3
...Q_ARVROrigin/Feature_PlayerCollision.tscn → ...Q_ARVROrigin/Feature_PlayerCollision.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
[gd_scene load_steps=2 format=2] | ||
|
||
[ext_resource path="res://addons/OQ_Toolkit/OQ_ARVROrigin/scripts/Feature_VRRecorder.gd" type="Script" id=1] | ||
|
||
|
||
[node name="Feature_VRRecorder" type="Spatial"] | ||
script = ExtResource( 1 ) |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
[gd_scene load_steps=2 format=2] | ||
|
||
[ext_resource path="res://addons/OQ_Toolkit/OQ_ARVROrigin/scripts/Feature_VRSimulator.gd" type="Script" id=1] | ||
|
||
|
||
[node name="Feature_VRSimulator" type="Spatial"] | ||
script = ExtResource( 1 ) |
5 changes: 3 additions & 2 deletions
5
...olkit/OQ_ARVROrigin/Locomotion_Stick.tscn → ...olkit/OQ_ARVROrigin/Locomotion_Stick.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,7 @@ | ||
[gd_scene load_steps=2 format=2] | ||
|
||
[ext_resource path="res://addons/OQ_Toolkit/OQ_ARVROrigin/scripts/Locomotion_WalkInPlace.gd" type="Script" id=1] | ||
|
||
|
||
[node name="Locomotion_WalkInPlace" type="Spatial"] | ||
script = ExtResource( 1 ) |
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
File renamed without changes.
5 changes: 3 additions & 2 deletions
5
OQ_Toolkit/OQ_Helpers/OQ_SplashScreen.tscn → ...Q_Toolkit/OQ_Helpers/OQ_SplashScreen.tscn
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I like the idea to make it easier to use by auto-initializing and not requiring it user code; but as you have written this will make some settings and other required code (like the scene switch root) slightly more intransparent for users who will rely on this mechanism.
Also in my applications I have a OQ_ARVROrigin in every scene I switch to; but this should not be a problem I think with the guard.
Would it be possible to make the option part of the plugin settings (somehting like auto_initialize_vr)?
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
absolutely, and probably needs to be for flexibility.