The goal of this project is twofold:
- To provide a basic, easy-to-use foundation for your local Digital Twin, based on Unity Gaming Technology.
- To provide a skeleton project for building your own Digital Twin using Netherlands3D based on Unity Gaming Technology.
There are several files that we use as ScriptableObjects that will be changed in while running the editor, but which should not be changed. These are the following:
- Assets/Scriptables/Projects/CurrentProject.asset