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This repository contains examples of how to structure a variety of systems that may exist within a Phaser game, so that they may easily be unit tested.

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NickH-nz/ts-reference-for-automated-testing

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ts-reference-for-automated-testing

This repository contains examples of how to structure a variety of systems that may exist within a Phaser game, so that they may easily be unit tested.

These systems can be used as examples or starting points when developing similar features.

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This repository contains examples of how to structure a variety of systems that may exist within a Phaser game, so that they may easily be unit tested.

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