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Run ends when low HP #176
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This would remove a run's lose condition though... |
Yes. Thats the point. Today someone picks glass canon and two other dies and the run is over. |
What if we were to change the run's lose condition HP check to the median HP of the group? This would probably solve this issue, as well as heart mage issues. |
could the HP mode value be used for the end condition instead of the lowest HP? this way it wouldn't end from a couple people using glass cannon or heart mage. |
You always lose 20% HP when death penalty is on.
Suggestion is that is goes down to 50 HP.
Penalty should be (ABS(HP-50))*.2
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