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Merge branch 'master' into nostalgia
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aleeperezz16 committed Dec 24, 2023
2 parents 5e16232 + 8e2bcd4 commit 2a5152b
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63 changes: 28 additions & 35 deletions .github/workflows/build.yml
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,7 @@ on:
jobs:
windows:
name: 'Windows'
runs-on: windows-latest
runs-on: windows-2019

env:
solution: 'msvc/reapi.sln'
Expand All @@ -23,12 +23,14 @@ jobs:

steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v3
with:
fetch-depth: 0

- name: Setup MSBuild
uses: microsoft/[email protected]
uses: microsoft/[email protected]
with:
vs-version: '16.8'

- name: Build
run: |
Expand All @@ -43,7 +45,7 @@ jobs:
move msvc\${{ env.buildRelease }}\reapi_amxx.pdb publish\debug\reapi_amxx.pdb
- name: Deploy artifacts
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3.1.1
with:
name: win32
path: publish/*
Expand All @@ -52,17 +54,34 @@ jobs:
name: 'Linux'
runs-on: ubuntu-latest
container: s1lentq/linux86buildtools:latest
outputs:
app-version: ${{ steps.app-version.outputs.version }}

steps:
- name: Checkout
uses: actions/checkout@v2
uses: actions/checkout@v3
with:
fetch-depth: 0

- name: Build using Intel C++ Compiler 19.0
run: |
rm -rf build && CC=icc CXX=icpc cmake -B build && cmake --build build -j8
- name: Reading appversion.h
id: app-version
run: |
if [ -e "reapi/version/appversion.h" ]; then
APP_VERSION=$(cat "reapi/version/appversion.h" | grep -wi '#define APP_VERSION_STRD' | sed -e 's/#define APP_VERSION_STRD[ \t\r\n\v\f]\+\(.*\)/\1/i' -e 's/\r//g')
if [ $? -ne 0 ]; then
APP_VERSION=""
else
# Remove quotes
APP_VERSION=$(echo $APP_VERSION | xargs)
fi
fi
echo "version=${APP_VERSION}" >> "$GITHUB_OUTPUT"
shell: bash

- name: Prepare AMXX
run: |
mkdir -p publish/addons/amxmodx/modules
Expand All @@ -72,7 +91,6 @@ jobs:
- name: Move files
run: |
mv build/reapi/reapi_amxx_i386.so publish/addons/amxmodx/modules/reapi_amxx_i386.so
mv reapi/version/appversion.h publish/appversion.h
- name: Run GLIBC/ABI version compat test
run: |
Expand All @@ -86,55 +104,36 @@ jobs:
shell: bash

- name: Deploy artifacts
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3.1.1
id: upload-job
with:
name: linux32
path: publish/*

- name: Cleanup temporary artifacts
if: success() && steps.upload-job.outcome == 'success'
run: |
rm -f appversion.h
publish:
name: 'Publish'
runs-on: ubuntu-latest
needs: [windows, linux]

steps:
- name: Deploying linux artifacts
uses: actions/download-artifact@v2
uses: actions/download-artifact@v3
with:
name: linux32

- name: Deploying windows artifacts
uses: actions/download-artifact@v2
uses: actions/download-artifact@v3
with:
name: win32

- name: Reading appversion.h
run: |
if [ -e appversion.h ]; then
APP_VERSION=$(cat appversion.h | grep -wi '#define APP_VERSION_STRD' | sed -e 's/#define APP_VERSION_STRD[ \t\r\n\v\f]\+\(.*\)/\1/i' -e 's/\r//g')
if [ $? -ne 0 ]; then
APP_VERSION=""
else
# Remove quotes
APP_VERSION=$(echo $APP_VERSION | xargs)
echo "APP_VERSION=${APP_VERSION}" >> $GITHUB_ENV
fi
fi
rm -f appversion.h
- name: Packaging binaries
id: packaging-job
if: |
github.event_name == 'release' &&
github.event.action == 'published' &&
startsWith(github.ref, 'refs/tags/')
run: |
7z a -tzip reapi-bin-${{ env.APP_VERSION }}.zip addons/
7z a -tzip reapi-bin-${{ needs.linux.outputs.app-version }}.zip addons/
- name: Publish artifacts
uses: softprops/action-gh-release@v1
Expand All @@ -147,9 +146,3 @@ jobs:
*.zip
env:
GITHUB_TOKEN: ${{ secrets.API_TOKEN }}

- name: Cleanup temporary artifacts
if: success() && steps.publish-job.outcome == 'success'
run: |
rm -rf addons debug
rm -f *.zip appversion.h
2 changes: 1 addition & 1 deletion reapi/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -111,7 +111,7 @@ set(REAPI_SRCS
"src/amxxmodule.cpp"
"src/h_export.cpp"
"src/dllapi.cpp"
"src/entity_callback.cpp"
"src/entity_callback_dispatcher.cpp"
"src/hook_callback.cpp"
"src/hook_list.cpp"
"src/hook_manager.cpp"
Expand Down
2 changes: 1 addition & 1 deletion reapi/common/info.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -282,7 +282,7 @@ void Info_SetValueForStarKey(char *s, const char *key, const char *value, int ma
return;
}

if (Q_strstr(key, "..") || Q_strstr(value, ".."))
if (Q_strstr(key, "..") || (Q_strcmp(key, "name") != 0 && Q_strstr(value, "..")))
{
// TODO: Why silently return?
//UTIL_ServerPrint("Can't use keys or values with a ..\n");
Expand Down
183 changes: 182 additions & 1 deletion reapi/extra/amxmodx/scripting/include/cssdk_const.inc
Original file line number Diff line number Diff line change
Expand Up @@ -71,6 +71,14 @@
#define FL_KILLME (1<<30) // This entity is marked for death -- This allows the engine to kill ents at the appropriate time
#define FL_DORMANT (1<<31) // Entity is dormant, no updates to client

/**
* global_get(glb_trace_flags) values
* @note Custom flags that we can retrieve in pfnShouldCollide/TraceLine/TraceHull
*/
#define FTRACE_BULLET (1<<16)
#define FTRACE_FLASH (1<<17)
#define FTRACE_KNIFE (1<<18)

/**
* get_entvar(entity, var_movetype) values
*/
Expand Down Expand Up @@ -272,6 +280,7 @@
#define ITEM_FLAG_NOAUTOSWITCHEMPTY (1<<2)
#define ITEM_FLAG_LIMITINWORLD (1<<3)
#define ITEM_FLAG_EXHAUSTIBLE (1<<4)
#define ITEM_FLAG_NOFIREUNDERWATER (1<<5)

/**
* @section get_entvar(entity, var_spawnflags) values
Expand Down Expand Up @@ -897,10 +906,11 @@ enum WeaponIdType

/**
* For CBaseMonster::m_rgbTimeBasedDamage
* prefix should be ITBD_
*/
enum TimeBasedDamage
{
ITDB_PRALYZE,
ITDB_PARALYZE,
ITDB_NERVEGAS,
ITDB_POISON,
ITDB_RADIATION,
Expand Down Expand Up @@ -1358,3 +1368,174 @@ enum InfoMapBuyParam
#define SCORE_STATUS_BOMB (1<<1)
#define SCORE_STATUS_VIP (1<<2)
#define SCORE_STATUS_DEFKIT (1<<3)

/**
* For RG_CBotManager_OnEvent
*/
enum GameEventType
{
EVENT_INVALID = 0,
EVENT_WEAPON_FIRED, // tell bots the player is attack (argumens: 1 = attacker, 2 = NULL)
EVENT_WEAPON_FIRED_ON_EMPTY, // tell bots the player is attack without clip ammo (argumens: 1 = attacker, 2 = NULL)
EVENT_WEAPON_RELOADED, // tell bots the player is reloading his weapon (argumens: 1 = reloader, 2 = NULL)

EVENT_HE_GRENADE_EXPLODED, // tell bots the HE grenade is exploded (argumens: 1 = grenade thrower, 2 = NULL)
EVENT_FLASHBANG_GRENADE_EXPLODED, // tell bots the flashbang grenade is exploded (argumens: 1 = grenade thrower, 2 = explosion origin)
EVENT_SMOKE_GRENADE_EXPLODED, // tell bots the smoke grenade is exploded (argumens: 1 = grenade thrower, 2 = NULL)
EVENT_GRENADE_BOUNCED,

EVENT_BEING_SHOT_AT,
EVENT_PLAYER_BLINDED_BY_FLASHBANG, // tell bots the player is flashed (argumens: 1 = flashed player, 2 = NULL)
EVENT_PLAYER_FOOTSTEP, // tell bots the player is running (argumens: 1 = runner, 2 = NULL)
EVENT_PLAYER_JUMPED, // tell bots the player is jumped (argumens: 1 = jumper, 2 = NULL)
EVENT_PLAYER_DIED, // tell bots the player is killed (argumens: 1 = victim, 2 = killer)
EVENT_PLAYER_LANDED_FROM_HEIGHT, // tell bots the player is fell with some damage (argumens: 1 = felled player, 2 = NULL)
EVENT_PLAYER_TOOK_DAMAGE, // tell bots the player is take damage (argumens: 1 = victim, 2 = attacker)
EVENT_HOSTAGE_DAMAGED, // tell bots the player has injured a hostage (argumens: 1 = hostage, 2 = injurer)
EVENT_HOSTAGE_KILLED, // tell bots the player has killed a hostage (argumens: 1 = hostage, 2 = killer)

EVENT_DOOR, // tell bots the door is moving (argumens: 1 = door, 2 = NULL)
EVENT_BREAK_GLASS, // tell bots the glass has break (argumens: 1 = glass, 2 = NULL)
EVENT_BREAK_WOOD, // tell bots the wood has break (argumens: 1 = wood, 2 = NULL)
EVENT_BREAK_METAL, // tell bots the metal/computer has break (argumens: 1 = metal/computer, 2 = NULL)
EVENT_BREAK_FLESH, // tell bots the flesh has break (argumens: 1 = flesh, 2 = NULL)
EVENT_BREAK_CONCRETE, // tell bots the concrete has break (argumens: 1 = concrete, 2 = NULL)

EVENT_BOMB_PLANTED, // tell bots the bomb has been planted (argumens: 1 = planter, 2 = NULL)
EVENT_BOMB_DROPPED, // tell bots the bomb has been dropped (argumens: 1 = NULL, 2 = NULL)
EVENT_BOMB_PICKED_UP, // let the bots hear the bomb pickup (argumens: 1 = player that pickup c4, 2 = NULL)
EVENT_BOMB_BEEP, // let the bots hear the bomb beeping (argumens: 1 = c4, 2 = NULL)
EVENT_BOMB_DEFUSING, // tell the bots someone has started defusing (argumens: 1 = defuser, 2 = NULL)
EVENT_BOMB_DEFUSE_ABORTED, // tell the bots someone has aborted defusing (argumens: 1 = NULL, 2 = NULL)
EVENT_BOMB_DEFUSED, // tell the bots the bomb is defused (argumens: 1 = defuser, 2 = NULL)
EVENT_BOMB_EXPLODED, // let the bots hear the bomb exploding (argumens: 1 = NULL, 2 = NULL)

EVENT_HOSTAGE_USED, // tell bots the hostage is used (argumens: 1 = user, 2 = NULL)
EVENT_HOSTAGE_RESCUED, // tell bots the hostage is rescued (argumens: 1 = rescuer (CBasePlayer *), 2 = hostage (CHostage *))
EVENT_ALL_HOSTAGES_RESCUED, // tell bots the all hostages are rescued (argumens: 1 = NULL, 2 = NULL)

EVENT_VIP_ESCAPED, // tell bots the VIP is escaped (argumens: 1 = NULL, 2 = NULL)
EVENT_VIP_ASSASSINATED, // tell bots the VIP is assassinated (argumens: 1 = NULL, 2 = NULL)
EVENT_TERRORISTS_WIN, // tell bots the terrorists won the round (argumens: 1 = NULL, 2 = NULL)
EVENT_CTS_WIN, // tell bots the CTs won the round (argumens: 1 = NULL, 2 = NULL)
EVENT_ROUND_DRAW, // tell bots the round was a draw (argumens: 1 = NULL, 2 = NULL)
EVENT_ROUND_WIN, // tell carreer the round was a win (argumens: 1 = NULL, 2 = NULL)
EVENT_ROUND_LOSS, // tell carreer the round was a loss (argumens: 1 = NULL, 2 = NULL)
EVENT_ROUND_START, // tell bots the round was started (when freeze period is expired) (argumens: 1 = NULL, 2 = NULL)
EVENT_PLAYER_SPAWNED, // tell bots the player is spawned (argumens: 1 = spawned player, 2 = NULL)
EVENT_CLIENT_CORPSE_SPAWNED,
EVENT_BUY_TIME_START,
EVENT_PLAYER_LEFT_BUY_ZONE,
EVENT_DEATH_CAMERA_START,
EVENT_KILL_ALL,
EVENT_ROUND_TIME,
EVENT_DIE,
EVENT_KILL,
EVENT_HEADSHOT,
EVENT_KILL_FLASHBANGED,
EVENT_TUTOR_BUY_MENU_OPENNED,
EVENT_TUTOR_AUTOBUY,
EVENT_PLAYER_BOUGHT_SOMETHING,
EVENT_TUTOR_NOT_BUYING_ANYTHING,
EVENT_TUTOR_NEED_TO_BUY_PRIMARY_WEAPON,
EVENT_TUTOR_NEED_TO_BUY_PRIMARY_AMMO,
EVENT_TUTOR_NEED_TO_BUY_SECONDARY_AMMO,
EVENT_TUTOR_NEED_TO_BUY_ARMOR,
EVENT_TUTOR_NEED_TO_BUY_DEFUSE_KIT,
EVENT_TUTOR_NEED_TO_BUY_GRENADE,
EVENT_CAREER_TASK_DONE,

EVENT_START_RADIO_1,
EVENT_RADIO_COVER_ME,
EVENT_RADIO_YOU_TAKE_THE_POINT,
EVENT_RADIO_HOLD_THIS_POSITION,
EVENT_RADIO_REGROUP_TEAM,
EVENT_RADIO_FOLLOW_ME,
EVENT_RADIO_TAKING_FIRE,
EVENT_START_RADIO_2,
EVENT_RADIO_GO_GO_GO,
EVENT_RADIO_TEAM_FALL_BACK,
EVENT_RADIO_STICK_TOGETHER_TEAM,
EVENT_RADIO_GET_IN_POSITION_AND_WAIT,
EVENT_RADIO_STORM_THE_FRONT,
EVENT_RADIO_REPORT_IN_TEAM,
EVENT_START_RADIO_3,
EVENT_RADIO_AFFIRMATIVE,
EVENT_RADIO_ENEMY_SPOTTED,
EVENT_RADIO_NEED_BACKUP,
EVENT_RADIO_SECTOR_CLEAR,
EVENT_RADIO_IN_POSITION,
EVENT_RADIO_REPORTING_IN,
EVENT_RADIO_GET_OUT_OF_THERE,
EVENT_RADIO_NEGATIVE,
EVENT_RADIO_ENEMY_DOWN,
EVENT_END_RADIO,

EVENT_NEW_MATCH, // tell bots the game is new (argumens: 1 = NULL, 2 = NULL)
EVENT_PLAYER_CHANGED_TEAM, // tell bots the player is switch his team (also called from ClientPutInServer()) (argumens: 1 = switcher, 2 = NULL)
EVENT_BULLET_IMPACT, // tell bots the player is shoot at wall (argumens: 1 = shooter, 2 = shoot trace end position)
EVENT_GAME_COMMENCE, // tell bots the game is commencing (argumens: 1 = NULL, 2 = NULL)
EVENT_WEAPON_ZOOMED, // tell bots the player is switch weapon zoom (argumens: 1 = zoom switcher, 2 = NULL)
EVENT_HOSTAGE_CALLED_FOR_HELP, // tell bots the hostage is talking (argumens: 1 = listener, 2 = NULL)
NUM_GAME_EVENTS,
};

/**
* Weapon secondary attack states
* For CCSPlayerWeapon::m_iStateSecondaryAttack
*/
enum SecondaryAtkState
{
WEAPON_SECONDARY_ATTACK_NONE = 0,
WEAPON_SECONDARY_ATTACK_SET,
WEAPON_SECONDARY_ATTACK_BLOCK
};

/**
* Decal list for rg_decal_trace
*/
enum Decal
{
DECAL_GUNSHOT1 = 0,
DECAL_GUNSHOT2,
DECAL_GUNSHOT3,
DECAL_GUNSHOT4,
DECAL_GUNSHOT5,
DECAL_LAMBDA1,
DECAL_LAMBDA2,
DECAL_LAMBDA3,
DECAL_LAMBDA4,
DECAL_LAMBDA5,
DECAL_LAMBDA6,
DECAL_SCORCH1,
DECAL_SCORCH2,
DECAL_BLOOD1,
DECAL_BLOOD2,
DECAL_BLOOD3,
DECAL_BLOOD4,
DECAL_BLOOD5,
DECAL_BLOOD6,
DECAL_YBLOOD1,
DECAL_YBLOOD2,
DECAL_YBLOOD3,
DECAL_YBLOOD4,
DECAL_YBLOOD5,
DECAL_YBLOOD6,
DECAL_GLASSBREAK1,
DECAL_GLASSBREAK2,
DECAL_GLASSBREAK3,
DECAL_BIGSHOT1,
DECAL_BIGSHOT2,
DECAL_BIGSHOT3,
DECAL_BIGSHOT4,
DECAL_BIGSHOT5,
DECAL_SPIT1,
DECAL_SPIT2,
DECAL_BPROOF1, // Bulletproof glass decal
DECAL_GARGSTOMP1, // Gargantua stomp crack
DECAL_SMALLSCORCH1, // Small scorch mark
DECAL_SMALLSCORCH2, // Small scorch mark
DECAL_SMALLSCORCH3, // Small scorch mark
DECAL_MOMMABIRTH, // Big momma birth splatter
DECAL_MOMMASPLAT,
};
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