Releases: Null-MC/Arc-Shader
Release 0.15
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Added dynamic/colored lighting! requires Iris 1.6+ [beta]
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Added custom End sky.
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Added post-process blurring for soft-shadows, SSS, SSAO, & SSGI.
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Added support for translucent entities (Iris only).
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Added vertex waving option for blocky/vanilla foliage.
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Added item glint support (enchantment glow).
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Added custom dynamic lava texturing.
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Added dithering for artificial particle transparency.
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Added screen-space global-illumination (SSGI).
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Added water foam/dirt.
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Added FXAA.
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Fixed a bug with clouds making everything very slow.
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Fixed directional blocklight (DLM) feature.
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Fixed sun color temperature.
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Fixed several misc shadow bugs.
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Fixed particle shadows.
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Fixed nether compatibility.
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Fixed HW soft-shadowing (Iris only).
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Fixed cave brightness when shadows are disabled.
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Fixed shadows on first-person hands/items.
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Fixed (extra) noise on volumetric lighting.
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Fixed colored distorted shadows.
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Fixed ambient light flickering.
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Fixed misc bugs with PhysicsMod ocean water support.
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Fixed depth-write POM on first-person hand/items.
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Fixed bug with torches being chocolate.
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Improved speed of cascaded shadows.
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Improved sky fog & volumetric lighting.
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Improved water fog & volumetric lighting.
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Improved rain atmosphere.
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Improved Nether smoke.
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Improved SSS algorithm.
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Removed RSM global illumination.
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Removed shadowmap SSS.
Release 0.14
- Fix water waves being inverted.
- Fix water culling (/stretching) bug.
- Fix colored shadows not working.
- Fix sky-fog when underwater.
- Fix water showing in boats.
- Fix handlight in 3rd person (Iris only).
- Fix nether/end support.
- Replaced vanilla-style atmosphere with realistic one.
- Improve weather particle lighting.
- Slightly improved cloud shape.
note: Cascaded shadows are now faster, but require Iris 1.6 or later.
note 2: Bloom sucks and will be replaced soon; disabled by default for now.
Release 0.13
- Fixed normal map decoding for "Patrix-PBR".
- Fixed custom support for PhysicsMod snow.
- Fixed features not being disabled in nether/end; those dimensions should now be faster.
- Added custom support for PhysicsMod ocean waves.
- Added fog/smoke to the nether & end dimensions.
- Added option for adjusting water wave strength.
- Added option for adjusting atmosphere minimum fog/smoke level.
- Added underwater blur option.
- Improved colors of sky & sunlight.
- Improved quality of subsurface lighting.
- Improved performance of cascaded shadows.
- Improved performance of volumetric lighting/fog.
- Improved bias for cascaded shadows.
- Improve weather fog shape/levels.
- Improved particle lighting.
note: Shadows, subsurface scattering, and RSM-GI are now filtered with random noise. This currently produces a very noisy result, but much better distribution at low sample counts. I'm working towards improving this though.
Release 0.12
- Fix wmpty screen when fog is disabled.
- Fix bloom options.
- Fix crash when using manual exposure.
- Fix crash with water on Potato profile.
- Fix water TIR.
- Fix VL cloud visiblity bug.
- Added cloud height option.
- Added atmosphere extinction.
- Added volumetric fog.
- Added 6 spp option for shadow/SSS filtering.
- Improved support for OF scaled resolution.
- Adjusted VL strength (affects sky less).
- Reduced blocklight brightness.
- Revise water wave shape.
- Darkened non-VL water color.
Iris
- Fixed sun transmittance & fog noise bindings.
- Now using custom raw textures.
- Enabled per-biome effects.
Release 0.11
- Improve speed and quality of screen-space reflections.
- Fix colored volumetric lighting.
- Separate sky & water VL options.
- Fix VL in reflections.
- Fix water VL & particles on Iris.
- Improved day/night light & shadow transition.
- Improved sun/moon coloring & brightness.
- Improved threshold for weather puddles/snow.
- Improved water coloring, wave size, reflection edges.
- Improved shadow filtering.
- Fix hand-lit lighting of weather particles.
- Added a depth-of-field effect.
- [Mostly] fixed support for Minecraft < 1.17
- Removed [already broken] "fancy" refraction option.
NOTE: The default material format has been changed from "LabPBR" to "Vanilla", make sure to set it appropriately if using a PBR supporting resource-pack!
Release 0.10
- Added support for night-vision effect.
- Added integrated PBR for PhysicsMod snow.
- Added optional weather wetness & snow accumulation.
- Added optional biome-specific wetness & snowfall accumulation.
- Fix 1.19+ and nether/end support.
- Fix decoding of OldPbr normals.
- Improved cloud density, shape, lighting.
- Improved night sky stars.
- Improved sky/water volumetric lighting.
- Improved SSS & transmission coloring.
- Improved in-hand item light colors.
- Disabled biome water colors on Iris (not yet supported).
- Revised settings menu & default values.
Release 0.9
- Improved volumetric lighting, water, sky, clouds, SSS, SSR.
- Add initial version of non-vanilla clouds.
- Fix bug with bilateral gaussian blur/upscaling.
- Fix depth-write parallax water waves.
Release 0.8
- Improved SSR, SSS, RSM, SSAO, bloom, exposure, metals, handlight, contact-shadows, water.
- Fix fog blending on clouds & particles.
- Fix parallax water depth-write POM.
- Fix specular opacity bug.
- Fix cloud brightness.
- Add "far" [only] contact-shadow option.
- Add SSR edge softening.
Release 0.7
- Fixed rendering of signs, maps, nametags
- Fix End dimension compatibility
- Fixed particle lighting bug
- Added camera brightness, saturation options
- Improved sunlight colors
- Improved lighting of metal materials
- Improved Water waves, color
- Improved Bloom & Volumetric Lighting
- Improved SSS color/brightness
- Improved screenspace contact-shadows
- Improved soft-shadows
Release 0.6
- Improved SSS.
- Improved underwater effects (still WIP).
- Fix CSM.
- Add more shader options.
- Improved sun & clouds (using transmittance LUT).
- Fix water wave scale.
- Revised bloom exposure levels.