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Releases: Null-MC/Arc-Shader

Release 0.15

25 Feb 09:54
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Release 0.15 Pre-release
Pre-release
  • Added dynamic/colored lighting! requires Iris 1.6+ [beta]

  • Added custom End sky.

  • Added post-process blurring for soft-shadows, SSS, SSAO, & SSGI.

  • Added support for translucent entities (Iris only).

  • Added vertex waving option for blocky/vanilla foliage.

  • Added item glint support (enchantment glow).

  • Added custom dynamic lava texturing.

  • Added dithering for artificial particle transparency.

  • Added screen-space global-illumination (SSGI).

  • Added water foam/dirt.

  • Added FXAA.

  • Fixed a bug with clouds making everything very slow.

  • Fixed directional blocklight (DLM) feature.

  • Fixed sun color temperature.

  • Fixed several misc shadow bugs.

  • Fixed particle shadows.

  • Fixed nether compatibility.

  • Fixed HW soft-shadowing (Iris only).

  • Fixed cave brightness when shadows are disabled.

  • Fixed shadows on first-person hands/items.

  • Fixed (extra) noise on volumetric lighting.

  • Fixed colored distorted shadows.

  • Fixed ambient light flickering.

  • Fixed misc bugs with PhysicsMod ocean water support.

  • Fixed depth-write POM on first-person hand/items.

  • Fixed bug with torches being chocolate.

  • Improved speed of cascaded shadows.

  • Improved sky fog & volumetric lighting.

  • Improved water fog & volumetric lighting.

  • Improved rain atmosphere.

  • Improved Nether smoke.

  • Improved SSS algorithm.

  • Removed RSM global illumination.

  • Removed shadowmap SSS.

Release 0.14

24 Jan 08:04
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Release 0.14 Pre-release
Pre-release
  • Fix water waves being inverted.
  • Fix water culling (/stretching) bug.
  • Fix colored shadows not working.
  • Fix sky-fog when underwater.
  • Fix water showing in boats.
  • Fix handlight in 3rd person (Iris only).
  • Fix nether/end support.
  • Replaced vanilla-style atmosphere with realistic one.
  • Improve weather particle lighting.
  • Slightly improved cloud shape.

note: Cascaded shadows are now faster, but require Iris 1.6 or later.
note 2: Bloom sucks and will be replaced soon; disabled by default for now.

Release 0.13

04 Jan 08:24
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Release 0.13 Pre-release
Pre-release
  • Fixed normal map decoding for "Patrix-PBR".
  • Fixed custom support for PhysicsMod snow.
  • Fixed features not being disabled in nether/end; those dimensions should now be faster.
  • Added custom support for PhysicsMod ocean waves.
  • Added fog/smoke to the nether & end dimensions.
  • Added option for adjusting water wave strength.
  • Added option for adjusting atmosphere minimum fog/smoke level.
  • Added underwater blur option.
  • Improved colors of sky & sunlight.
  • Improved quality of subsurface lighting.
  • Improved performance of cascaded shadows.
  • Improved performance of volumetric lighting/fog.
  • Improved bias for cascaded shadows.
  • Improve weather fog shape/levels.
  • Improved particle lighting.

note: Shadows, subsurface scattering, and RSM-GI are now filtered with random noise. This currently produces a very noisy result, but much better distribution at low sample counts. I'm working towards improving this though.

Release 0.12

19 Dec 09:13
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Release 0.12 Pre-release
Pre-release
  • Fix wmpty screen when fog is disabled.
  • Fix bloom options.
  • Fix crash when using manual exposure.
  • Fix crash with water on Potato profile.
  • Fix water TIR.
  • Fix VL cloud visiblity bug.
  • Added cloud height option.
  • Added atmosphere extinction.
  • Added volumetric fog.
  • Added 6 spp option for shadow/SSS filtering.
  • Improved support for OF scaled resolution.
  • Adjusted VL strength (affects sky less).
  • Reduced blocklight brightness.
  • Revise water wave shape.
  • Darkened non-VL water color.

Iris

  • Fixed sun transmittance & fog noise bindings.
  • Now using custom raw textures.
  • Enabled per-biome effects.

Release 0.11

06 Dec 23:52
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Release 0.11 Pre-release
Pre-release
  • Improve speed and quality of screen-space reflections.
  • Fix colored volumetric lighting.
  • Separate sky & water VL options.
  • Fix VL in reflections.
  • Fix water VL & particles on Iris.
  • Improved day/night light & shadow transition.
  • Improved sun/moon coloring & brightness.
  • Improved threshold for weather puddles/snow.
  • Improved water coloring, wave size, reflection edges.
  • Improved shadow filtering.
  • Fix hand-lit lighting of weather particles.
  • Added a depth-of-field effect.
  • [Mostly] fixed support for Minecraft < 1.17
  • Removed [already broken] "fancy" refraction option.

NOTE: The default material format has been changed from "LabPBR" to "Vanilla", make sure to set it appropriately if using a PBR supporting resource-pack!

Release 0.10

20 Nov 21:51
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Release 0.10 Pre-release
Pre-release
  • Added support for night-vision effect.
  • Added integrated PBR for PhysicsMod snow.
  • Added optional weather wetness & snow accumulation.
  • Added optional biome-specific wetness & snowfall accumulation.
  • Fix 1.19+ and nether/end support.
  • Fix decoding of OldPbr normals.
  • Improved cloud density, shape, lighting.
  • Improved night sky stars.
  • Improved sky/water volumetric lighting.
  • Improved SSS & transmission coloring.
  • Improved in-hand item light colors.
  • Disabled biome water colors on Iris (not yet supported).
  • Revised settings menu & default values.

Release 0.9

10 Nov 08:09
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Release 0.9 Pre-release
Pre-release
  • Improved volumetric lighting, water, sky, clouds, SSS, SSR.
  • Add initial version of non-vanilla clouds.
  • Fix bug with bilateral gaussian blur/upscaling.
  • Fix depth-write parallax water waves.

Release 0.8

23 Oct 05:51
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Release 0.8 Pre-release
Pre-release
  • Improved SSR, SSS, RSM, SSAO, bloom, exposure, metals, handlight, contact-shadows, water.
  • Fix fog blending on clouds & particles.
  • Fix parallax water depth-write POM.
  • Fix specular opacity bug.
  • Fix cloud brightness.
  • Add "far" [only] contact-shadow option.
  • Add SSR edge softening.

Release 0.7

11 Oct 09:00
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Release 0.7 Pre-release
Pre-release
  • Fixed rendering of signs, maps, nametags
  • Fix End dimension compatibility
  • Fixed particle lighting bug
  • Added camera brightness, saturation options
  • Improved sunlight colors
  • Improved lighting of metal materials
  • Improved Water waves, color
  • Improved Bloom & Volumetric Lighting
  • Improved SSS color/brightness
  • Improved screenspace contact-shadows
  • Improved soft-shadows

Release 0.6

27 Aug 19:21
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Release 0.6 Pre-release
Pre-release
  • Improved SSS.
  • Improved underwater effects (still WIP).
  • Fix CSM.
  • Add more shader options.
  • Improved sun & clouds (using transmittance LUT).
  • Fix water wave scale.
  • Revised bloom exposure levels.