If you add custom feature, make sure it's optional and can be enabled via g_game.enableFeature function, otherwise your pull request will be rejected.
Install vcpkg
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
.\bootstrap-vcpkg.bat
.\vcpkg.exe integrate install
Use Visual Studio 2022, select backend (OpenGL, DirectX), platform (x86, x64) and just build, all required libraries will be installed for you.
If you have minimal step by step guide for different distro, please feel free to add it below for others!
sudo apt update
sudo apt install git curl build-essential cmake gcc g++ pkg-config autoconf libtool libglew-dev -y
cd ~
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg && ./bootstrap-vcpkg.sh && cd ..
git clone https://github.com/OTAcademy/otclientv8.git
cd otclientv8 && mkdir build && cd build
cmake -DCMAKE_TOOLCHAIN_FILE=~/vcpkg/scripts/buildsystems/vcpkg.cmake .. && make -j$(nproc)
cp otclient ../otclient && cd ..
./otclient
To compile on android you need to create C:\android
with
- Android SDK 25
- Android NDK r21d
- Apache Ant 1.9
- Content of android_libs.7z (
C:\android\lib
,C:\android\lib64
,C:\android\include
)
SDK, NDK and Ant can be downloaded here
Also install Mobile development with C++
using Visual Studio Installer
Then open android/otclientv8.sln
, open Tools -> Options -> Cross Platform -> C++ -> Android and:
- Set Android SDK to
C:\android\25
- Set Android NDK to
C:\android\android-ndk-r21d
- Set Apache Ant to
C:\android\apache-ant-1.9.16
- Put data.zip in
android/otclientv8/assets
- Select Release and ARM64
- Build
otclientv8
(the one with phone icon, not folder)
- To run tests manually, unpack tests.7z and use command
otclient_debug.exe --test
- To test mobile UI use command
otclient_debug.exe --mobile