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Original file line number | Diff line number | Diff line change |
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#include <stdint.h> | ||
#include "z64.h" | ||
#include "en_wonderitem.h" | ||
#include "get_items.h" | ||
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static colorRGBA8_t sEffectPrimColorRed = { 255, 0, 0, 0 }; | ||
static colorRGBA8_t sEffectPrimColorGreen = { 0, 255, 0, 0 }; | ||
static colorRGBA8_t sEffectPrimColorBlue = { 0, 0, 255, 0 }; | ||
static colorRGBA8_t sEffectPrimColorYellow = { 255, 255, 0, 0 }; | ||
static colorRGBA8_t sEffectPrimColoMagenta = { 255, 0, 255, 0 }; | ||
static colorRGBA8_t sEffectPrimColorCyan = {0, 255, 255, 0 }; | ||
static colorRGBA8_t sEffectEnvColor = { 255, 255, 255, 0 }; | ||
//static z64_xyzf_t sEffectVelocity = { 0.0f, 0.1f, 0.0f }; | ||
//static z64_xyzf_t sEffectAccel = { 0.0f, 0.01f, 0.0f }; | ||
static z64_xyzf_t sEffectVelocity = { 0.0f, 0.5f, 0.0f }; | ||
static z64_xyzf_t sEffectAccel = { 0.0f, 0.5f, 0.0f }; | ||
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extern uint16_t drop_collectible_override_flag; | ||
extern uint16_t CURR_ACTOR_SPAWN_INDEX; | ||
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void EnWonderitem_AfterInitHack(z64_actor_t* this, z64_game_t* globalCtx) | ||
{ | ||
if(this->main_proc == NULL) | ||
return; | ||
if(this->actor_id != 0x112) | ||
return; | ||
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EnWonderItem* wonderitem = (EnWonderItem*)this; | ||
wonderitem->overridden = 0; | ||
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EnItem00 dummy; | ||
dummy.actor.actor_id = 0x15; | ||
dummy.actor.rot_init.y = this->rot_init.y; //flag was just stored in y rotation | ||
dummy.actor.variable = 0; | ||
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// Check if the Wonderitem should be overridden | ||
dummy.override = lookup_override(&(dummy.actor), globalCtx->scene_index, 0); | ||
if(dummy.override.key.all != 0 && !Get_CollectibleOverrideFlag(&dummy)) | ||
{ | ||
wonderitem->overridden = 1; | ||
} | ||
} | ||
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void EnWonderItem_Multitag_DrawHack(z64_xyzf_t* tags, uint32_t index, EnWonderItem* this) | ||
{ | ||
if(this->overridden) | ||
{ | ||
colorRGBA8_t* color = &sEffectPrimColorBlue; | ||
if(this->wonderMode == WONDERITEM_MULTITAG_ORDERED) | ||
color = &sEffectPrimColorCyan; | ||
z64_xyzf_t pos = tags[index]; | ||
// if(this->wonderMode != WONDERITEM_INTERACT_SWITCH) | ||
// pos.y += 20.0; | ||
z64_EffectSsKiraKira_SpawnSmall(&z64_game, &pos, &sEffectVelocity, &sEffectAccel, color, &sEffectEnvColor ); | ||
} | ||
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} | ||
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void EnWonderItem_DropCollectible_Hack(EnWonderItem* this, z64_game_t* globalCtx, int32_t autoCollect) | ||
{ | ||
static int16_t dropTable[] = { | ||
ITEM00_NUTS, ITEM00_HEART_PIECE, ITEM00_MAGIC_LARGE, ITEM00_MAGIC_SMALL, | ||
ITEM00_HEART, ITEM00_ARROWS_SMALL, ITEM00_ARROWS_MEDIUM, ITEM00_ARROWS_LARGE, | ||
ITEM00_RUPEE_GREEN, ITEM00_RUPEE_BLUE, ITEM00_RUPEE_RED, ITEM00_FLEXIBLE, | ||
}; | ||
int16_t i; | ||
int16_t randomDrop; | ||
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// Always play the SFX | ||
z64_PlaySFXID(NA_SE_SY_GET_ITEM); | ||
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// Override behavior. Spawn an overridden collectible on link | ||
if(this->overridden) | ||
{ | ||
drop_collectible_override_flag = this->actor.rot_init.y; | ||
if(autoCollect) | ||
z64_Item_DropCollectible2(globalCtx, &(z64_link.common.pos_world), 0); | ||
else | ||
z64_Item_DropCollectible(globalCtx, &this->actor.pos_world, 0); | ||
drop_collectible_override_flag = 0; | ||
if (this->switchFlag >= 0) | ||
z64_Flags_SetSwitch(globalCtx, this->switchFlag); | ||
z64_ActorKill(&this->actor); | ||
return; | ||
} | ||
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// Not overridden so use vanilla behavior | ||
if (this->dropCount == 0) { | ||
this->dropCount++; | ||
} | ||
for (i = this->dropCount; i > 0; i--) { | ||
if (this->itemDrop < WONDERITEM_DROP_RANDOM) { | ||
if ((this->itemDrop == WONDERITEM_DROP_FLEXIBLE) || !autoCollect) { | ||
z64_Item_DropCollectible(globalCtx, &this->actor.pos_world, dropTable[this->itemDrop]); | ||
} else { | ||
z64_Item_DropCollectible(globalCtx, &this->actor.pos_world, dropTable[this->itemDrop] | 0x8000); | ||
} | ||
} else { | ||
randomDrop = this->itemDrop - WONDERITEM_DROP_RANDOM; | ||
if (!autoCollect) { | ||
z64_Item_DropCollectibleRandom(globalCtx, NULL, &this->actor.pos_world, randomDrop); | ||
} else { | ||
z64_Item_DropCollectibleRandom(globalCtx, NULL, &this->actor.pos_world, randomDrop | 0x8000); | ||
} | ||
} | ||
} | ||
if (this->switchFlag >= 0) { | ||
z64_Flags_SetSwitch(globalCtx, this->switchFlag); | ||
} | ||
z64_ActorKill(&this->actor); | ||
} | ||
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void EnWonderItem_Update_Hack(EnWonderItem* this) { | ||
colorRGBA8_t* color = NULL; | ||
if(this->overridden) { | ||
switch(this->wonderMode){ | ||
case(WONDERITEM_PROXIMITY_DROP): { | ||
color = &sEffectPrimColorYellow; | ||
break; | ||
} | ||
case(WONDERITEM_INTERACT_SWITCH): | ||
case(WONDERITEM_BOMB_SOLDIER): { | ||
color = &sEffectPrimColorRed; | ||
break; | ||
} | ||
default: | ||
break; | ||
} | ||
if(color) { | ||
z64_EffectSsKiraKira_SpawnSmall(&z64_game, &(this->actor.pos_world), &sEffectVelocity, &sEffectAccel, color, &sEffectEnvColor ); | ||
} | ||
} | ||
} | ||
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// Hack to not kill wonderitem when switch flag is set if we need to override still | ||
uint32_t EnWonderItem_Kill_Hack(EnWonderItem* this) { | ||
EnItem00 dummy; | ||
dummy.actor.actor_id = 0x15; | ||
dummy.actor.rot_init.y = (CURR_ACTOR_SPAWN_INDEX) | (this->actor.room_index << 8); | ||
dummy.actor.variable = 0; | ||
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// Check if the Wonderitem should be overridden | ||
dummy.override = lookup_override(&(dummy.actor), z64_game.scene_index, 0); | ||
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if(dummy.override.key.all != 0 && !Get_CollectibleOverrideFlag(&dummy)) | ||
return 0; | ||
if ((this->switchFlag >= 0) && z64_Flags_GetSwitch(&z64_game, this->switchFlag)) | ||
return 1; | ||
return 0; | ||
} |
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Original file line number | Diff line number | Diff line change |
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#ifndef Z_EN_WONDER_ITEM_H | ||
#define Z_EN_WONDER_ITEM_H | ||
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#include <stdint.h> | ||
#include "z64.h" | ||
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struct EnWonderItem; | ||
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typedef void (*EnWonderItemUpdateFunc)(struct EnWonderItem*, z64_game_t*); | ||
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void EnWonderitem_AfterInitHack(z64_actor_t* actor, z64_game_t* game); | ||
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typedef struct EnWonderItem { | ||
/* 0x0000 */ z64_actor_t actor; | ||
/* 0x013C */ EnWonderItemUpdateFunc updateFunc; | ||
/* 0x0140 */ float unkHeight; // sets height of dummied out mode 4 | ||
/* 0x0144 */ int16_t wonderMode; | ||
/* 0x0146 */ int16_t itemDrop; | ||
/* 0x0148 */ int16_t numTagPoints; | ||
/* 0x014A */ int16_t dropCount; | ||
/* 0x014C */ int16_t timer; | ||
/* 0x014E */ int16_t tagFlags; | ||
/* 0x014A */ int16_t tagCount; | ||
/* 0x0152 */ int16_t switchFlag; | ||
/* 0x0154 */ char unk_164[4]; | ||
/* 0x0158 */ int16_t nextTag; | ||
/* 0x015A */ int16_t timerMod; | ||
/* 0x015C */ z64_xyzf_t unkPos; // set to initial position by mode bomb soldier, then never used. | ||
/* 0x0168 */ char unk_178[8]; | ||
/* 0x0170 */ char collider[0x4C]; | ||
/* 0x01BC */ char unk_1CC[4]; | ||
/* 0x01C0 */ uint8_t overridden; | ||
/* 0x01C1 */ uint8_t spare[15]; | ||
} EnWonderItem; // size = 0x01D0 | ||
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typedef enum { | ||
/* 0 */ WONDERITEM_MULTITAG_FREE, | ||
/* 1 */ WONDERITEM_TAG_POINT_FREE, | ||
/* 2 */ WONDERITEM_PROXIMITY_DROP, | ||
/* 3 */ WONDERITEM_INTERACT_SWITCH, | ||
/* 4 */ WONDERITEM_UNUSED, | ||
/* 5 */ WONDERITEM_MULTITAG_ORDERED, | ||
/* 6 */ WONDERITEM_TAG_POINT_ORDERED, | ||
/* 7 */ WONDERITEM_PROXIMITY_SWITCH, | ||
/* 8 */ WONDERITEM_BOMB_SOLDIER, | ||
/* 9 */ WONDERITEM_ROLL_DROP | ||
} EnWonderItemMode; | ||
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typedef enum { | ||
/* 0 */ WONDERITEM_DROP_NUTS, | ||
/* 1 */ WONDERITEM_DROP_HEART_PIECE, | ||
/* 2 */ WONDERITEM_DROP_MAGIC_LARGE, | ||
/* 3 */ WONDERITEM_DROP_MAGIC_SMALL, | ||
/* 4 */ WONDERITEM_DROP_HEART, | ||
/* 5 */ WONDERITEM_DROP_ARROWS_SMALL, | ||
/* 6 */ WONDERITEM_DROP_ARROWS_MEDIUM, | ||
/* 7 */ WONDERITEM_DROP_ARROWS_LARGE, | ||
/* 8 */ WONDERITEM_DROP_GREEN_RUPEE, | ||
/* 9 */ WONDERITEM_DROP_BLUE_RUPEE, | ||
/* A */ WONDERITEM_DROP_RED_RUPEE, | ||
/* B */ WONDERITEM_DROP_FLEXIBLE, | ||
/* C */ WONDERITEM_DROP_RANDOM | ||
} EnWonderItemDrop; | ||
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#endif |
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