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Stick/Nut Upgrade Model Improvements #2313
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It would be nice to have a same effect for magic meter maybe ? |
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A couple of formatting nitpicks
void draw_gi_flame(z64_game_t *game, colorRGBA8_t prim, colorRGBA8_t env); | ||
void draw_gi_opa_with_flame(z64_game_t *game, uint32_t draw_id); |
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void draw_gi_flame(z64_game_t *game, colorRGBA8_t prim, colorRGBA8_t env); | |
void draw_gi_opa_with_flame(z64_game_t *game, uint32_t draw_id); | |
void draw_gi_flame(z64_game_t* game, colorRGBA8_t prim, colorRGBA8_t env); | |
void draw_gi_opa_with_flame(z64_game_t* game, uint32_t draw_id); |
(-game->gameplay_frames & 0x7F) << 2, 0x20, 0x80)); | ||
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gSPDisplayList(gfx->poly_xlu.p++, 0x04000000 | kFlameDlist); | ||
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This PR adds a flame/smoke effect to the stick/nut upgrade GI models as shown below.