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Stick/Nut Upgrade Model Improvements #2313

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This PR adds a flame/smoke effect to the stick/nut upgrade GI models as shown below.

GLideN64_THE_LEGEND_OF_ZELDA_081
GLideN64_THE_LEGEND_OF_ZELDA_080
GLideN64_THE_LEGEND_OF_ZELDA_079
GLideN64_THE_LEGEND_OF_ZELDA_078

@fenhl fenhl added Type: Enhancement New feature or request Component: ASM/C Changes some internals of the ASM/C libraries Status: Needs Review Someone should be looking at it Status: Under Consideration Developers are considering whether to accept or decline the feature described labels Oct 1, 2024
@RawZ06
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RawZ06 commented Oct 1, 2024

It would be nice to have a same effect for magic meter maybe ?

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A couple of formatting nitpicks

Comment on lines +55 to +56
void draw_gi_flame(z64_game_t *game, colorRGBA8_t prim, colorRGBA8_t env);
void draw_gi_opa_with_flame(z64_game_t *game, uint32_t draw_id);
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void draw_gi_flame(z64_game_t *game, colorRGBA8_t prim, colorRGBA8_t env);
void draw_gi_opa_with_flame(z64_game_t *game, uint32_t draw_id);
void draw_gi_flame(z64_game_t* game, colorRGBA8_t prim, colorRGBA8_t env);
void draw_gi_opa_with_flame(z64_game_t* game, uint32_t draw_id);

(-game->gameplay_frames & 0x7F) << 2, 0x20, 0x80));

gSPDisplayList(gfx->poly_xlu.p++, 0x04000000 | kFlameDlist);

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Suggested change

@fenhl fenhl added the Status: Waiting for Author Changes or response requested label Oct 28, 2024
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Labels
Component: ASM/C Changes some internals of the ASM/C libraries Status: Needs Review Someone should be looking at it Status: Under Consideration Developers are considering whether to accept or decline the feature described Status: Waiting for Author Changes or response requested Type: Enhancement New feature or request
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4 participants