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Merge branch 'factions' into 'master'
Implement Lua API for factions See merge request OpenMW/openmw!3405
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Original file line number | Diff line number | Diff line change |
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#include "factionbindings.hpp" | ||
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#include <components/esm3/loadfact.hpp> | ||
#include <components/lua/luastate.hpp> | ||
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#include "../mwbase/environment.hpp" | ||
#include "../mwworld/class.hpp" | ||
#include "../mwworld/esmstore.hpp" | ||
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#include "../mwmechanics/npcstats.hpp" | ||
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#include "luamanagerimp.hpp" | ||
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namespace | ||
{ | ||
struct FactionRank : ESM::RankData | ||
{ | ||
std::string mRankName; | ||
ESM::RefId mFactionId; | ||
size_t mRankIndex; | ||
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FactionRank(const ESM::RefId& factionId, const ESM::RankData& data, std::string_view rankName, size_t rankIndex) | ||
: ESM::RankData(data) | ||
, mRankName(rankName) | ||
, mFactionId(factionId) | ||
{ | ||
} | ||
}; | ||
} | ||
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namespace sol | ||
{ | ||
template <> | ||
struct is_automagical<ESM::Faction> : std::false_type | ||
{ | ||
}; | ||
template <> | ||
struct is_automagical<MWWorld::Store<ESM::Faction>> : std::false_type | ||
{ | ||
}; | ||
template <> | ||
struct is_automagical<MWWorld::Store<FactionRank>> : std::false_type | ||
{ | ||
}; | ||
} | ||
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namespace MWLua | ||
{ | ||
using FactionStore = MWWorld::Store<ESM::Faction>; | ||
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void initCoreFactionBindings(const Context& context) | ||
{ | ||
sol::state_view& lua = context.mLua->sol(); | ||
sol::usertype<FactionStore> factionStoreT = lua.new_usertype<FactionStore>("ESM3_FactionStore"); | ||
factionStoreT[sol::meta_function::to_string] = [](const FactionStore& store) { | ||
return "ESM3_FactionStore{" + std::to_string(store.getSize()) + " factions}"; | ||
}; | ||
factionStoreT[sol::meta_function::length] = [](const FactionStore& store) { return store.getSize(); }; | ||
factionStoreT[sol::meta_function::index] = sol::overload( | ||
[](const FactionStore& store, size_t index) -> const ESM::Faction* { | ||
if (index == 0 || index > store.getSize()) | ||
return nullptr; | ||
return store.at(index - 1); | ||
}, | ||
[](const FactionStore& store, std::string_view factionId) -> const ESM::Faction* { | ||
return store.search(ESM::RefId::deserializeText(factionId)); | ||
}); | ||
factionStoreT[sol::meta_function::pairs] = lua["ipairsForArray"].template get<sol::function>(); | ||
factionStoreT[sol::meta_function::ipairs] = lua["ipairsForArray"].template get<sol::function>(); | ||
// Faction record | ||
auto factionT = lua.new_usertype<ESM::Faction>("ESM3_Faction"); | ||
factionT[sol::meta_function::to_string] | ||
= [](const ESM::Faction& rec) -> std::string { return "ESM3_Faction[" + rec.mId.toDebugString() + "]"; }; | ||
factionT["id"] = sol::readonly_property([](const ESM::Faction& rec) { return rec.mId.serializeText(); }); | ||
factionT["name"] | ||
= sol::readonly_property([](const ESM::Faction& rec) -> std::string_view { return rec.mName; }); | ||
factionT["hidden"] | ||
= sol::readonly_property([](const ESM::Faction& rec) -> bool { return rec.mData.mIsHidden; }); | ||
factionT["ranks"] = sol::readonly_property([&lua](const ESM::Faction& rec) { | ||
sol::table res(lua, sol::create); | ||
for (size_t i = 0; i < rec.mRanks.size() && i < rec.mData.mRankData.size(); i++) | ||
{ | ||
if (rec.mRanks[i].empty()) | ||
break; | ||
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res.add(FactionRank(rec.mId, rec.mData.mRankData[i], rec.mRanks[i], i)); | ||
} | ||
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return res; | ||
}); | ||
factionT["reactions"] = sol::readonly_property([&lua](const ESM::Faction& rec) { | ||
sol::table res(lua, sol::create); | ||
for (const auto& [factionId, reaction] : rec.mReactions) | ||
res[factionId.serializeText()] = reaction; | ||
return res; | ||
}); | ||
factionT["attributes"] = sol::readonly_property([&lua](const ESM::Faction& rec) { | ||
sol::table res(lua, sol::create); | ||
for (auto attributeIndex : rec.mData.mAttribute) | ||
{ | ||
ESM::RefId id = ESM::Attribute::indexToRefId(attributeIndex); | ||
if (!id.empty()) | ||
res.add(id.serializeText()); | ||
} | ||
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return res; | ||
}); | ||
factionT["skills"] = sol::readonly_property([&lua](const ESM::Faction& rec) { | ||
sol::table res(lua, sol::create); | ||
for (auto skillIndex : rec.mData.mSkills) | ||
{ | ||
ESM::RefId id = ESM::Skill::indexToRefId(skillIndex); | ||
if (!id.empty()) | ||
res.add(id.serializeText()); | ||
} | ||
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return res; | ||
}); | ||
auto rankT = lua.new_usertype<FactionRank>("ESM3_FactionRank"); | ||
rankT[sol::meta_function::to_string] = [](const FactionRank& rec) -> std::string { | ||
return "ESM3_FactionRank[" + rec.mFactionId.toDebugString() + ", " + std::to_string(rec.mRankIndex + 1) | ||
+ "]"; | ||
}; | ||
rankT["name"] = sol::readonly_property([](const FactionRank& rec) { return rec.mRankName; }); | ||
rankT["primarySkillValue"] = sol::readonly_property([](const FactionRank& rec) { return rec.mPrimarySkill; }); | ||
rankT["favouredSkillValue"] = sol::readonly_property([](const FactionRank& rec) { return rec.mFavouredSkill; }); | ||
rankT["factionReaction"] = sol::readonly_property([](const FactionRank& rec) { return rec.mFactReaction; }); | ||
rankT["attributeValues"] = sol::readonly_property([&lua](const FactionRank& rec) { | ||
sol::table res(lua, sol::create); | ||
res.add(rec.mAttribute1); | ||
res.add(rec.mAttribute2); | ||
return res; | ||
}); | ||
} | ||
} |
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Original file line number | Diff line number | Diff line change |
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#ifndef MWLUA_FACTIONBINDINGS_H | ||
#define MWLUA_FACTIONBINDINGS_H | ||
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#include <sol/forward.hpp> | ||
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#include "context.hpp" | ||
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namespace MWLua | ||
{ | ||
void initCoreFactionBindings(const Context& context); | ||
} | ||
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#endif // MWLUA_FACTIONBINDINGS_H |
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