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Fix WINE & rcedit for Windows builds #27

Fix WINE & rcedit for Windows builds

Fix WINE & rcedit for Windows builds #27

Workflow file for this run

name: Stable release builds
on:
push:
branches: [ release ]
env:
GODOT_VERSION: 4.3
EXPORT_NAME: Pixelorama
TAG: v1.0.2
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
jobs:
export-windows:
name: Windows Export 🗔
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.3
steps:
- name: Setup WINE and rcedit 🍷
run: |
chown root:root -R ~
godot --headless --quit
echo 'export/windows/wine = "/usr/bin/wine64-stable"' >> ~/.config/godot/editor_settings-4.3.tres
echo 'export/windows/rcedit = "/opt/rcedit.exe"' >> ~/.config/godot/editor_settings-4.3.tres
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/${EXPORT_NAME}-Windows-64bit build/${EXPORT_NAME}-Windows-32bit ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import resources once 📦
continue-on-error: true
run: godot --headless -v --import
- name: Windows Build 🔧
run: |
godot --headless -v --export-release "Windows Desktop 64-bit" ./build/${EXPORT_NAME}-Windows-64bit/${EXPORT_NAME}.exe
godot --headless -v --export-release "Windows Desktop 32-bit" ./build/${EXPORT_NAME}-Windows-32bit/${EXPORT_NAME}.exe
- name: Copy pixelorama_data folder 📁
run: |
rm ./pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-64bit
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Windows-32bit
cp -R ./pixelorama_data ./build
- name: Zip 🗜️
working-directory: ./build
run: |
zip -r ${EXPORT_NAME}-Windows-64bit.zip ${EXPORT_NAME}-Windows-64bit
zip -r ${EXPORT_NAME}-Windows-32bit.zip ${EXPORT_NAME}-Windows-32bit
- name: Build installer 🔧
run: |
apt-get update && apt-get install -y python3 && apt-get install -y nsis
python3 ./installer/utils/po2nsi.py -i ./installer/pixelorama.nsi -o ./installer/pixelorama_loc.nsi -p ./installer/po -l "English" -v
makensis ./installer/pixelorama_loc.nsi
mkdir ./build/installer
mv ./installer/${EXPORT_NAME}_${TAG}_setup.exe ./build
- name: Upload Release Assets to itch.io 🎮
run: |
butler push ./build/${EXPORT_NAME}-Windows-64bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-64 --userversion ${TAG}
butler push ./build/${EXPORT_NAME}-Windows-32bit ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-32 --userversion ${TAG}
butler push ./build/${EXPORT_NAME}_${TAG}_setup.exe ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:windows-installer --userversion ${TAG}
- name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/*
tag: ${{env.TAG}}
overwrite: true
file_glob: true
export-linux:
name: Linux Export 🐧
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.3
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/${EXPORT_NAME}-Linux-64bit build/${EXPORT_NAME}-Linux-32bit build/${EXPORT_NAME}-Linux-ARM64 build/${EXPORT_NAME}-Linux-ARM32 ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import resources once 📦
continue-on-error: true
run: godot --headless -v --import
- name: Linux Build 🔧
run: |
godot --headless -v --export-release "Linux 64-bit" ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
godot --headless -v --export-release "Linux 32-bit" ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86_32
godot --headless -v --export-release "Linux ARM64" ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
godot --headless -v --export-release "Linux ARM32" ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32
- name: Give execute permission ☑️
run: |
chmod +x ./build/${EXPORT_NAME}-Linux-64bit/${EXPORT_NAME}.x86_64
chmod +x ./build/${EXPORT_NAME}-Linux-32bit/${EXPORT_NAME}.x86_32
chmod +x ./build/${EXPORT_NAME}-Linux-ARM64/${EXPORT_NAME}.arm64
chmod +x ./build/${EXPORT_NAME}-Linux-ARM32/${EXPORT_NAME}.arm32
- name: Copy pixelorama_data folder 📁
run: |
rm ./pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-64bit
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-32bit
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM64
cp -R ./pixelorama_data ./build/${EXPORT_NAME}-Linux-ARM32
- name: Create tar.gz archive 🗜️
run: |
cd build
tar zcvf ${EXPORT_NAME}-Linux-64bit.tar.gz ${EXPORT_NAME}-Linux-64bit
tar zcvf ${EXPORT_NAME}-Linux-32bit.tar.gz ${EXPORT_NAME}-Linux-32bit
tar zcvf ${EXPORT_NAME}-Linux-ARM64.tar.gz ${EXPORT_NAME}-Linux-ARM64
tar zcvf ${EXPORT_NAME}-Linux-ARM32.tar.gz ${EXPORT_NAME}-Linux-ARM32
- name: Upload Release Assets to itch.io 🎮
run: |
butler push ./build/${{env.EXPORT_NAME}}-Linux-64bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86_64 --userversion ${{env.TAG}}
butler push ./build/${{env.EXPORT_NAME}}-Linux-32bit.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-x86_32 --userversion ${{env.TAG}}
butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM64.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm64 --userversion ${{env.TAG}}
butler push ./build/${{env.EXPORT_NAME}}-Linux-ARM32.tar.gz ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:linux-arm32 --userversion ${{env.TAG}}
- name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/${{env.EXPORT_NAME}}-Linux-*.tar.gz
tag: ${{env.TAG}}
overwrite: true
file_glob: true
export-mac:
name: Mac Export 🍎
runs-on: macos-latest
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup environment 🔧
run: |
export GODOT_VERSION=${GODOT_VERSION}
export EXPORT_NAME=Pixelorama
- name: Download and extract export templates 💾
run: |
mkdir -v -p "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
wget https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
unzip -a Godot_v${GODOT_VERSION}-stable_export_templates.tpz
mv ./templates/* "/Users/runner/Library/Application Support/Godot/export_templates/${GODOT_VERSION}.stable"
- name: Download Godot headless binary 🤖
run: |
wget https://github.com/godotengine/godot/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_macos.universal.zip
unzip -a Godot_v${GODOT_VERSION}-stable_macos.universal.zip
- name: Setup 💻
run: mkdir -v -p ./build/mac
- name: Import resources once 📦
continue-on-error: true
run: ./Godot.app/Contents/MacOS/Godot --headless -v --import
- name: Mac Build 🔧
run: |
chown runner ./Godot.app/Contents/MacOS/Godot
chmod +x ./Godot.app/Contents/MacOS/Godot
./Godot.app/Contents/MacOS/Godot --headless -v --export-release "macOS" ./build/mac/${EXPORT_NAME}.zip
- name: Make application executable 🔧
run: |
unzip -a ./build/mac/${EXPORT_NAME}.zip -d ./build/mac
chmod +x ./build/mac/${EXPORT_NAME}.app/Contents/MacOS/${EXPORT_NAME}
rm ./build/mac/${EXPORT_NAME}.zip
- name: Fix application icon 🖼
run: sips -s format icns ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns --out ./build/mac/${EXPORT_NAME}.app/Contents/Resources/icon.icns
- name: Copy pixelorama_data folder 📁
run: |
cp -R ./pixelorama_data ./build/mac/${EXPORT_NAME}.app/Contents/Resources
rm ./build/mac/${EXPORT_NAME}.app/Contents/Resources/pixelorama_data/.gdignore
- name: Ad-hoc signing ✍️
run: codesign -s - --force --deep ./build/mac/${EXPORT_NAME}.app
- name: Create DMG archive 🔧
run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname ${EXPORT_NAME} ./build/mac/${EXPORT_NAME}-Mac.dmg
- name: Upload Release Assets to itch.io 🎮
run: |
curl -L -o butler.zip https://broth.itch.ovh/butler/darwin-amd64/LATEST/archive/default
unzip butler.zip
chmod +x butler
./butler push ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:mac --userversion ${{env.TAG}}
- name: Upload Release Asset 🚀
uses: svenstaro/upload-release-action@v2
with:
repo_token: ${{ secrets.GITHUB_TOKEN }}
file: ./build/mac/${{env.EXPORT_NAME}}-Mac.dmg
tag: ${{env.TAG}}
overwrite: true
export-web:
name: Web Export 🌐
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:4.3
steps:
- name: Checkout 🛎️
uses: actions/checkout@v4
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/web ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Import resources once 📦
continue-on-error: true
run: godot --headless -v --import
- name: Web Build 🔧
run: godot --headless -v --export-release "Web" ./build/web/index.html
- name: Install rsync 📚
run: |
apt-get update && apt-get install -y rsync
- name: Upload Release Assets to itch.io 🎮
run: |
butler push ./build/web ${{ secrets.ITCHIO_USERNAME }}/${{ secrets.ITCHIO_GAME }}:web --userversion ${{env.TAG}}
- name: Deploy 🚀
uses: JamesIves/github-pages-deploy-action@v4
with:
token: ${{ secrets.GITHUB_TOKEN }}
single-commit: true
folder: build/web # The folder the action should deploy.