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Spritesheet Autoslicer #2372

Spritesheet Autoslicer

Spritesheet Autoslicer #2372

name: Development desktop builds
on:
push:
branches: [ master ]
pull_request:
branches: [ master ]
paths-ignore:
- "Translations/*"
- "installer/*.pot"
- "installer/po/*"
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}-devdesktop
cancel-in-progress: true
env:
GODOT_VERSION: 3.5.2
GODOT_VERSION_MAC: 3.5.2
RASPBERRY_PI_BUILDS_VERSION: 1.15.0
EXPORT_NAME: Pixelorama
jobs:
export-windows:
name: Windows Export 🗔
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:3.5.2
steps:
- name: Setup WINE and rcedit 🍷
run: |
dpkg --add-architecture i386 && apt-get update && apt-get install -y wine-stable && apt-get install -y wine32
chown root:root -R ~
wget https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe
mkdir -v -p ~/.local/share/rcedit
mv rcedit-x64.exe ~/.local/share/rcedit
godot -q
echo 'export/windows/wine = "/usr/bin/wine"' >> ~/.config/godot/editor_settings-3.tres
echo 'export/windows/rcedit = "/github/home/.local/share/rcedit/rcedit-x64.exe"' >> ~/.config/godot/editor_settings-3.tres
- name: Checkout 🛎️
uses: actions/checkout@v3
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/windows-64bit ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Windows Build 🔧
run: godot -v --export "Windows Desktop 64-bit" ./build/windows-64bit/$EXPORT_NAME.exe
- name: Copy pixelorama_data folder 📁
run: |
cp -R ./pixelorama_data ./build/windows-64bit
rm ./build/windows-64bit/pixelorama_data/.gdignore
- name: Upload Artifact 🚀
uses: actions/upload-artifact@v3
with:
name: Windows-64bit
path: ./build/windows-64bit/
retention-days: 14
export-linux:
name: Linux Export 🐧
runs-on: ubuntu-latest
container:
image: docker://barichello/godot-ci:3.5.2
steps:
- name: Checkout 🛎️
uses: actions/checkout@v3
with:
submodules: true
- name: Setup 💻
run: |
mkdir -v -p build/linux-64bit build/linux-rpi4 ~/.local/share/godot/templates
mv /root/.local/share/godot/templates/${GODOT_VERSION}.stable ~/.local/share/godot/templates/${GODOT_VERSION}.stable
- name: Download Unofficial Godot Raspberry Pi 4 Builds 🍇
run: |
wget https://github.com/hiulit/Unofficial-Godot-Engine-Raspberry-Pi/releases/download/v${RASPBERRY_PI_BUILDS_VERSION}/godot_${GODOT_VERSION}-stable_rpi4.zip
unzip -a godot_${GODOT_VERSION}-stable_rpi4.zip
- name: Linux Build 🔧
run: |
godot -v --export "Linux/X11 64-bit" ./build/linux-64bit/$EXPORT_NAME.x86_64
godot -v --export "Raspberry Pi 4" ./build/linux-rpi4/$EXPORT_NAME.rpi4
- name: Give execute permission ☑️
run: |
chmod +x ./build/linux-64bit/$EXPORT_NAME.x86_64
chmod +x ./build/linux-rpi4/$EXPORT_NAME.rpi4
- name: Copy pixelorama_data folder 📁
run: |
rm ./pixelorama_data/.gdignore
cp -R ./pixelorama_data ./build/linux-64bit
cp -R ./pixelorama_data ./build/linux-rpi4
- name: Create tar.gz archive 🗜️
run: |
cd build
tar zcvf linux-64bit.tar.gz linux-64bit
tar zcvf linux-rpi4.tar.gz linux-rpi4
- name: Upload Artifact 🚀
uses: actions/upload-artifact@v3
with:
name: Linux-64bit
path: ./build/linux-64bit.tar.gz
retention-days: 14
- name: Upload Raspberry Pi 4 Artifact 🚀
uses: actions/upload-artifact@v3
with:
name: Linux-rpi4
path: ./build/linux-rpi4.tar.gz
retention-days: 14
export-mac:
name: Mac Export 🍎
runs-on: macos-latest
steps:
- name: Checkout 🛎️
uses: actions/checkout@v3
with:
submodules: true
- name: Setup environment 🔧
run: |
export GODOT_VERSION=${GODOT_VERSION_MAC}
export EXPORT_NAME=Pixelorama
- name: Download and extract export templates 💾
run: |
mkdir -v -p ~/.local/share/godot/templates/${GODOT_VERSION_MAC}.stable
curl -O https://downloads.tuxfamily.org/godotengine/${GODOT_VERSION_MAC}/Godot_v${GODOT_VERSION_MAC}-stable_export_templates.tpz
unzip -a Godot_v${GODOT_VERSION_MAC}-stable_export_templates.tpz
mv ./templates/* ~/.local/share/godot/templates/${GODOT_VERSION_MAC}.stable
- name: Download Godot headless binary 🤖
run: |
wget https://github.com/huskeee/godot-headless-mac/releases/download/${GODOT_VERSION_MAC}-stable/Godot_v${GODOT_VERSION_MAC}-stable_mac_headless.64.zip
unzip -a Godot_v${GODOT_VERSION_MAC}-stable_mac_headless.64.zip
- name: Setup 💻
run: mkdir -v -p ./build/mac
- name: Mac Build 🔧
run: |
chown runner ./bin/Godot
chmod +x ./bin/Godot
./bin/Godot -v --export "Mac OSX" ./build/mac/Pixelorama.zip
- name: Make application executable 🔧
run: |
unzip -a ./build/mac/Pixelorama.zip -d ./build/mac
chmod +x ./build/mac/Pixelorama.app/Contents/MacOS/Pixelorama
rm ./build/mac/Pixelorama.zip
- name: Fix application icon 🖼
run: sips -s format icns ./build/mac/Pixelorama.app/Contents/Resources/icon.icns --out ./build/mac/Pixelorama.app/Contents/Resources/icon.icns
- name: Copy pixelorama_data folder 📁
run: |
cp -R ./pixelorama_data ./build/mac/Pixelorama.app/Contents/Resources
rm ./build/mac/Pixelorama.app/Contents/Resources/pixelorama_data/.gdignore
- name: Ad-hoc signing ✍️
run: codesign -s - --force --deep ./build/mac/Pixelorama.app
- name: Create DMG archive 🔧
run: hdiutil create -srcfolder ./build/mac -fs HFS+ -volname Pixelorama ./build/mac/Pixelorama.dmg
- name: Upload Artifact 🚀
uses: actions/upload-artifact@v3
with:
name: Mac
path: ./build/mac/Pixelorama.dmg
retention-days: 14