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@github-actions github-actions released this 05 Aug 19:27
· 183 commits to master since this release

[v1.0.1] - 2024-08-05

This update has been brought to you by the contributions of:
Fayez Akhtar (@Variable-ind), Kiisu_Master.

Built using Godot 4.2.2

Added

  • Added an image effect that lets you adjust color properties of the image, such as brightness and contrast.
  • It is now possible to toggle low processor usage mode in the Preferences (called "Update continuously"). #1056

Changed

  • It is no longer possible to click outside of a dialog to close it.
  • Animation tag importing can now open from the frame button right-click menu. #1041
  • The previews of the elliptical selection and the shape tools are now being mirrored, if a mirroring mode is enabled. This makes them consistent with the rectangle, lasso, paint and polygon selection tools.

Fixed

  • The previews of the shape and selection tools no longer make Pixelorama to be so slow.
  • The performance of the shape tool drawing has been improved.
  • Fixed an issue where if you increased a palette's width but also decreased its height, some colors would be lost, and re-ordering colors immediately after resizing would result in even more data loss. #684
  • Dialogs no longer close when Pixelorama's main window loses focus and regains it.
  • When single window mode is disabled, popup dialogs are no longer unclickable. #1054
  • Popups no longer appear in places outside the main window, if single window mode is disabled.
  • The zoom tool modes now actually reflect their behavior.
  • Fixed a bug where the opacity of multiple selected layers got automatically changed to be the same as the last selected layer's opacity.
  • Fixed an issue with some Windows versions where the dialogs could not be re-opened. #1061
  • The performance of the spritesheet smart slice has been improved. #1046
  • Fixed issue with image effects changing the color of non-opaque pixels unintentionally.
  • The clipping mask preview when using the move tool and the offset image effect now works correctly. #1057
  • Fixed a crash that sometimes happened when selecting an imported model in a 3D cel.