Remove bitcode from iOS and make available on SPM #165
Workflow file for this run
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name: Unity | |
on: | |
workflow_dispatch: | |
push: | |
branches: [ master ] | |
paths: | |
- 'binding/unity/**' | |
- '!binding/unity/README.md' | |
- 'lib/common/**' | |
- 'lib/android/**' | |
- 'lib/ios/**' | |
- 'lib/linux/**' | |
- 'lib/mac/**' | |
- 'lib/windows/**' | |
- 'resources/.test/**' | |
- 'resources/audio_samples/**' | |
- 'resources/keyword_files*/android/**' | |
- 'resources/keyword_files*/ios/**' | |
- 'resources/keyword_files*/linux/**' | |
- 'resources/keyword_files*/mac/**' | |
- 'resources/keyword_files*/windows/**' | |
- '.github/workflows/unity.yml' | |
pull_request: | |
branches: [ master, 'v[0-9]+.[0-9]+' ] | |
paths: | |
- 'binding/unity/**' | |
- '!binding/unity/README.md' | |
- 'lib/common/**' | |
- 'lib/android/**' | |
- 'lib/ios/**' | |
- 'lib/linux/**' | |
- 'lib/mac/**' | |
- 'lib/windows/**' | |
- 'resources/.test/**' | |
- 'resources/audio_samples/**' | |
- 'resources/keyword_files*/android/**' | |
- 'resources/keyword_files*/ios/**' | |
- 'resources/keyword_files*/linux/**' | |
- 'resources/keyword_files*/mac/**' | |
- 'resources/keyword_files*/windows/**' | |
- '.github/workflows/unity.yml' | |
defaults: | |
run: | |
working-directory: binding/unity | |
jobs: | |
playtest-linux: | |
name: Run PlayTest unit tests on Linux | |
runs-on: pv-android | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: 'recursive' | |
- name: Pre-build dependencies | |
run: | | |
./copy.sh | |
./copy_test_resources.sh | |
- name: Inject AppID | |
run: sed -i 's:{TESTING_ACCESS_KEY_HERE}:${{secrets.PV_VALID_ACCESS_KEY}}:' | |
Assets/Porcupine/Tests/Integration.cs | |
- name: Run tests | |
run: xvfb-run --auto-servernum --server-args='-screen 0 640x480x24' /home/picovoice/Unity/Hub/Editor/2021.3.31f1/Editor/Unity -runTests -batchmode -projectPath . -testResults unityresults.xml -testPlatform StandaloneLinux64 -logFile - | |
- name: Check Results | |
run: sed -n 2p unityresults.xml | grep 'result="Passed"' | |
# NOTE: fix later as mac runner halts unity test app in between runs. Running locally works fine as well as first try after restarting runner. | |
# playtest-mac: | |
# name: Run PlayTest unit tests on macOS | |
# runs-on: pv-ios | |
# steps: | |
# - uses: actions/checkout@v3 | |
# with: | |
# submodules: 'recursive' | |
# - name: Pre-build dependencies | |
# run: | | |
# ./copy.sh | |
# ./copy_test_resources.sh | |
# - name: Inject AppID | |
# run: sed -i '.bak' 's:{TESTING_ACCESS_KEY_HERE}:${{secrets.PV_VALID_ACCESS_KEY}}:' | |
# Assets/Porcupine/Tests/Integration.cs | |
# - name: Run tests | |
# run: /Applications/Unity/Hub/Editor/2021.3.31f1/Unity.app/Contents/MacOS/Unity -runTests -batchmode -projectPath . -testResults unityresults.xml -testPlatform StandaloneOSX -logFile - | |
# - name: Check Results | |
# run: sed -n 2p unityresults.xml | grep 'result="Passed"' | |
playtest-windows: | |
name: Run PlayTest unit tests on Windows | |
runs-on: pv-windows | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: 'recursive' | |
- name: Pre-build dependencies | |
run: | | |
dos2unix copy.sh | |
bash copy.sh | |
dos2unix copy_test_resources.sh | |
bash copy_test_resources.sh | |
- name: Inject AppID | |
run: bash -c "sed -i 's:{TESTING_ACCESS_KEY_HERE}:${{secrets.PV_VALID_ACCESS_KEY}}:' | |
Assets/Porcupine/Tests/Integration.cs" | |
- name: Run tests | |
run: > | |
& "C:\Program Files\Unity\Hub\Editor\2021.3.31f1\Editor\Unity.exe" -runTests -batchmode -projectPath . -testResults unityresults.xml -testPlatform StandaloneWindows64 -logFile - | Out-Host | |
- name: Check Results | |
run: bash -c "sed -n 2p unityresults.xml | grep Passed" | |
playtest-android: | |
name: Run PlayTest unit tests on Android | |
runs-on: pv-ios | |
steps: | |
- uses: actions/checkout@v3 | |
with: | |
submodules: 'recursive' | |
- name: Pre-build dependencies | |
run: | | |
./copy.sh | |
./copy_test_resources.sh | |
- name: Inject AppID | |
run: sed -i '.bak' 's:{TESTING_ACCESS_KEY_HERE}:${{secrets.PV_VALID_ACCESS_KEY}}:' | |
Assets/Porcupine/Tests/Integration.cs | |
- name: Start Emulator | |
run: /Users/alirezakenarsari-anhari/Library/Android/sdk/emulator/emulator -avd Pixel_6_API_33 & | |
- name: Run tests | |
run: /Applications/Unity/Hub/Editor/2021.3.31f1/Unity.app/Contents/MacOS/Unity -runTests -batchmode -buildTarget Android -projectPath . -testResults unityresults.xml -testPlatform Android -logFile - | |
- name: Check Results | |
run: sed -n 2p unityresults.xml | grep 'result="Passed"' |